- Mar 08, 2019
-
-
Milan authored
-
- Mar 17, 2017
-
-
Milan authored
-
- Aug 21, 2016
-
-
Milan authored
-
- Jun 23, 2016
-
-
Milan authored
-
- May 31, 2016
- Mar 18, 2016
- May 17, 2015
-
-
HeroOfTheWinds authored
Compressed texture images
-
- May 02, 2015
-
-
ExcaliburZero authored
Used the Trimage Image Compressor to compress all of the texture images.
-
- Apr 26, 2015
-
-
HeroOfTheWinds authored
Added description and screenshot files
-
ExcaliburZero authored
Added a description file with a quick description of the mod, and a screenshot of the mod being used. Both of the files are used when displaying the mod in the Mods tab of Minetest.
-
HeroOfTheWinds authored
Improved formatting of readme file
-
Christopher Wells authored
Added some better GitHub markdown formatting to the readme file in order to make it easier to read.
-
- Mar 04, 2015
-
-
Chris N authored
Amazing no one caught it til now...
-
- Jan 09, 2015
-
-
Chris N authored
Unintentional function overwrite disabled giant mushrooms... Optimization for Moontest that causes stalagmites, etc. not to consider vacuum as "solid ground".
-
- Jan 07, 2015
-
-
Chris N authored
Logic Fail :P
-
- Jan 06, 2015
-
-
Chris N authored
Moontest has no fire, yet CaveRealms references it. Added conditionals.
-
Chris N authored
Original code to prevent spawners failed, now corrected. Added backup image of fire for servers without fire enabled. (Fire is non-placeable)
-
Chris N authored
Made a tweak to the noise that both speeds up mapgen and prevents crashes with Minetest 0.4.11. Also made it so that DM realm structure spawners automatically remove themselves from the surface world, preventing griefing.
-
Chris N authored
My visit to OldCoder's Moontest server revealed that CaveRealms was incompatible with Moontest... but no more! Additionally, griefing in creative mode was possible because fortress and fountain spawners appeared in the creative inventory... also fixed. Other measures in development...
-
- Dec 17, 2014
-
-
Chris N authored
Add the new DeepRealms, inspired by Zeno's fork, and add the new salt crystal, obsidian, and coal dust biomes.
-
- Dec 14, 2014
-
-
Chris N authored
Use the config file setting to turn on the option to spawn in the caves by default, both upon joining as a new player and upon respawning after death.
-
- Aug 07, 2014
-
-
Chris N authored
Some people just can't stand the coolness.
-
HeroOfTheWinds authored
Overdue credit to VanessaE for HDX support.
-
Chris N authored
Moved all new settings into config, bumped declared version number, made minimum number of items in a chest configurable.
-
- Aug 06, 2014
-
-
Chris N authored
The treacherous Dungeon Master's Lair awaits!
-
- Jul 05, 2014
-
-
HeroOfTheWinds authored
Bug fix (falling nodes)
-
- Jul 04, 2014
-
-
Craig Robbins authored
-
Craig Robbins authored
-
Craig Robbins authored
Without this fix falling nodes (e.g. sand) do not work correctly. For example, placing sand on top of water the sand will drop and disappear.
-
- Jul 03, 2014
-
-
Chris N authored
No longer in the Dev branch, is it?
-
HeroOfTheWinds authored
Version 0.3 Release
-
Chris N authored
Cubes may be symmetrical... but I'm not stressing.
-
Chris N authored
The jig's up.
-
Chris N authored
Huge performance increase and error reduction. Also fixed stalagmite and stalactites spawning in midair. UNLIMITED vertical chunks.
-
- Jul 02, 2014
-
-
Chris N authored
Here there be drag- I mean bugs.
-
- Jul 01, 2014
-
-
Chris N authored