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Created with Raphaël 2.2.08Mar17Mar21Aug23Jun31May18Mar17May226Apr253Mar8Jan6516Dec137Aug654Jul2130Jun2827262524252420191813disable falling ice for nowmastermasteradjust cave depthstechethtechethstones: don't drop cobble, drop it self insteadremove useless on_flame_remove_at function to fix servercrash on dig:cat2:add glow obsidian(s) to group 3update cobble groups to crackymake glow worms climbabledamage for gems and iciclesMerge pull request #8 from ExcaliburZero/compress-imagesCompressed texture imagesMerge pull request #7 from ExcaliburZero/basic-mod-filesAdded description and screenshot filesMerge pull request #6 from ExcaliburZero/edit-readmeImproved formatting of readme fileFix error involving non-existent globalFix giant mushrooms not spawning, more MoontestCounteracting stupidityFix bug with fire in MoontestFix to grief prevention, backup texturesStability Update, Further Grief PreventionMoontest compatibility, griefing resistanceVersion 0.8 - DeepRealmsAllow for spawning in the cavesAdd option to turn off fortressesUpdate README.mdMore settings in config.lua, inc. minimum itemsVersion 0.4 Release!Merge pull request #5 from Zeno-/masterv.0.3v.0.3Fix for ceiling icicles "floating"Only load falling_ice.lua if configured to do soBug fix (falling nodes)Fix declared versionMerge pull request #4 from HeroOfTheWinds/DevFix biomes not shifting correctlyDevDevFix TypoSwitch to subterrain base engineDev Branch CreatedAllowed for variable cave size and rarity.0.2.90.2.9fix paramtype of thin_ice nodes.
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