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Illuna-Minetest
caverealms
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981ea83e5c0affb4e11a6902368600f889ec492b
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3
Dev
master
default
techeth
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v.0.3
0.2.9
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Created with Raphaël 2.2.0
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disable falling ice for now
master
master
adjust cave depths
techeth
techeth
stones: don't drop cobble, drop it self instead
remove useless on_flame_remove_at function to fix servercrash on dig
:cat2:
add glow obsidian(s) to group 3
update cobble groups to cracky
make glow worms climbable
damage for gems and icicles
Merge pull request #8 from ExcaliburZero/compress-images
Compressed texture images
Merge pull request #7 from ExcaliburZero/basic-mod-files
Added description and screenshot files
Merge pull request #6 from ExcaliburZero/edit-readme
Improved formatting of readme file
Fix error involving non-existent global
Fix giant mushrooms not spawning, more Moontest
Counteracting stupidity
Fix bug with fire in Moontest
Fix to grief prevention, backup textures
Stability Update, Further Grief Prevention
Moontest compatibility, griefing resistance
Version 0.8 - DeepRealms
Allow for spawning in the caves
Add option to turn off fortresses
Update README.md
More settings in config.lua, inc. minimum items
Version 0.4 Release!
Merge pull request #5 from Zeno-/master
v.0.3
v.0.3
Fix for ceiling icicles "floating"
Only load falling_ice.lua if configured to do so
Bug fix (falling nodes)
Fix declared version
Merge pull request #4 from HeroOfTheWinds/Dev
Fix biomes not shifting correctly
Dev
Dev
Fix Typo
Switch to subterrain base engine
Dev Branch Created
Allowed for variable cave size and rarity.
0.2.9
0.2.9
fix paramtype of thin_ice nodes.
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