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Commit 022b94bc authored by Milan's avatar Milan
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replace evil pig spawn with spawn_specific, make them passive again

parent 82ea2241
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local pigdef = {
type = "monster",
passive = false,
passive = true,
reach = 3,
damage = 12,
damage = 6,
attack_type = "explode",
explosion_radius = 4,
hp_min = 62,
......
......@@ -42,7 +42,8 @@ end
--mobs:register_spawn("dmobs:dragon", {"default:leaves","default:dirt_with_grass"}, 20, 10, 64000, 2, 31000)
mobs:register_spawn("dmobs:pig_evil", {"group:leaves"}, 20, 10, 2000, 510, 2000)
--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("dmobs:pig_evil", {"group:leaves"}, "air", 10, 20, 1, 8000, 1, 510, 2000)
if dmobs.dragons then
--mobs:register_spawn("dmobs:dragon2", {"default:pine_needles"}, 20, 10, 64000, 2, 31000)
......
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