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Commit 451b5244 authored by Tai Kedzierski's avatar Tai Kedzierski
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separate out eggs defs

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-- eggs from mobs_dragon --------------------------------------------------------------------------
local dragonpairs = {
fire = {colour="red",nest="default:lava_source"},
lightning = {colour="black",nest="default:obsidian"},
poison = {colour="green",nest="default:cactus"},
ice = {colour="black",nest="default:ice"},
great = {colour="great",nest=""},
}
local function egg_transform(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem" then
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local corner_name
for x1 = -1,1 do
for z1 = -1,1 do
p.x = pos.x + x1
p.z = pos.z + z1
local nestfloor_name = minetest.get_node(p).name
if x1 == -1 and z1 == -1 then
corner_name = minetest.get_node(p).name
elseif x1 == 0 and z1 == 0 then -- special case in centre
-- must be obsidian
if nestfloor_name ~= "default:obsidian" then return end
else
-- else ring must all be of the same type
if nestfloor_name ~= corner_name then return end
end
end
end
local dragon_type
for element,details in pairs(dragonpairs) do
if corner_name == details.nest then
dragon_type = element
break
end
end
minetest.chat_send_player(clicker:get_player_name()," ... something seems to be happening .... come back later?")
minetest.after(100,
function(pos, dragon, pname)
minetest.set_node(pos, {name="dmobs:dragon_egg_"..dragon_type})
end,
pos
)
item:take_item()
end
end
local function egghatch(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
local eggnode = minetest.get_node(pos).name
for nature,details in pairs(dragonpairs) do
if ( wield_item == "dmobs:dragon_gem_"..nature and eggnode:find(nature) ) or
( wield_item == "dmobs:dragon_gem" and eggnode == "dmobs:dragon_egg_great" ) then -- special case... because inconsiderate/inconsistent naming
minetest.chat_send_player(clicker:get_player_name(), " ... it ... swallowed the gem...")
minetest.after(100,
function(pos, dragon, pname)
local neweggnode = minetest.get_node(pos).name
if eggnode ~= neweggnode then return end -- prevent infinite hatchings
minetest.remove_node(pos)
local ent = minetest.add_entity(pos, "dmobs:dragon_"..details.colour )
minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20})
local obj = ent:get_luaentity()
if eggnode ~= "dmobs:dragon_egg_great" then
ent:set_properties({
textures = {"dmobs_dragon_young.png"},
visual_size = {x=1, y=1},
})
end
obj.tamed = true
obj.owner = clicker:get_player_name()
end,
pos, clicker:get_player_name()
)
item:take_item()
break
end
end -- for loop
end
-- Egg form dfinitions -----------------------------------------
local base_egg = { -- base template for all dragon eggs
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = egg_transform,
}
minetest.register_node("dmobs:egg", dmobs.deepclone(base_egg) ) -- clone, to not affect the base template
base_egg.groups.not_in_creative_inventory=1
base_egg.on_rightclick = egghatch
base_egg.tiles = {"dmobs_egg1.png"}
minetest.register_node("dmobs:dragon_egg_fire", dmobs.deepclone(base_egg) )
base_egg.tiles = {"dmobs_egg2.png"}
minetest.register_node("dmobs:dragon_egg_lightning", dmobs.deepclone(base_egg) )
base_egg.tiles = {"dmobs_egg3.png"}
minetest.register_node("dmobs:dragon_egg_poison", dmobs.deepclone(base_egg) )
base_egg.tiles = {"dmobs_egg4.png"}
minetest.register_node("dmobs:dragon_egg_ice", dmobs.deepclone(base_egg) )
base_egg.groups.not_in_creative_inventory=nil
--base_egg.tiles = {"dmobs_dragon_egg_great.png"} -- non existent
base_egg.tiles = {"dmobs_fire.png"}
base_egg.description = "Great Dragon Egg"
minetest.register_node("dmobs:dragon_egg_great", dmobs.deepclone(base_egg) )
......@@ -61,140 +61,6 @@ dmobs.dragon.do_custom = function(self, dtime)
return true
end
-- eggs from mobs_dragon --------------------------------------------------------------------------
local function egg_transform(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem" then
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local corner_name
for x1 = -1,1 do
for z1 = -1,1 do
p.x = pos.x + x1
p.z = pos.z + z1
local nestfloor_name = minetest.get_node(p).name
if x1 == -1 and z1 == -1 then
corner_name = minetest.get_node(p).name
elseif x1 == 0 and z1 == 0 then -- special case in centre
-- must be obsidian
if nestfloor_name ~= "default:obsidian" then return end
else
-- else ring must all be of the same type
if nestfloor_name ~= corner_name then return end
end
end
end
local dragon_type
if corner_name == "default:lava_source" then
dragon_type = "fire"
elseif corner_name == "default:obsidian" then
dragon_type = "lightning"
elseif corner_name == "default:cactus" then
dragon_type = "poison"
elseif corner_name == "default:ice" then
dragon_type = "ice"
end
minetest.chat_send_player(clicker:get_player_name()," ... something seems to be happening .... come back later?")
minetest.after(100,
function(pos, dragon, pname)
minetest.set_node(pos, {name="dmobs:dragon_egg_"..dragon_type})
end,
pos
)
item:take_item()
end
end
local dragonpairs = {
fire = "red",
lightning = "black",
poison = "green",
ice = "black",
great = "great",
}
local function egghatch(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
local eggnode = minetest.get_node(pos).name
for nature,colour in pairs(dragonpairs) do
if ( wield_item == "dmobs:dragon_gem_"..nature and eggnode:find(nature) ) or
( wield_item == "dmobs:dragon_gem" and eggnode == "dmobs:dragon_egg_great" ) then -- special case... because inconsiderate/inconsistent naming
minetest.chat_send_player(clicker:get_player_name(), " ... let the hatching... begin...")
minetest.after(100,
function(pos, dragon, pname)
local neweggnode = minetest.get_node(pos).name
if eggnode ~= neweggnode then return end -- prevent infinite hatchings
minetest.remove_node(pos)
local ent = minetest.add_entity(pos, "dmobs:dragon_"..colour )
minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20})
local obj = ent:get_luaentity()
ent:set_properties({
textures = {"dmobs_dragon_young.png"},
visual_size = {x=1, y=1},
})
obj.tamed = true
obj.owner = clicker:get_player_name()
end,
pos, clicker:get_player_name()
)
item:take_item()
end
end -- for loop
end
local base_egg = { -- base template for all dragon eggs
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = egg_transform,
}
minetest.register_node("dmobs:egg", dmobs.deepclone(base_egg) ) -- clone, to not affect the base template
base_egg.groups.not_in_creative_inventory=1
base_egg.on_rightclick = egghatch
base_egg.tiles = {"dmobs_egg1.png"}
minetest.register_node("dmobs:dragon_egg_fire", dmobs.deepclone(base_egg) )
base_egg.tiles = {"dmobs_egg2.png"}
minetest.register_node("dmobs:dragon_egg_lightning", dmobs.deepclone(base_egg) )
base_egg.tiles = {"dmobs_egg3.png"}
minetest.register_node("dmobs:dragon_egg_poison", dmobs.deepclone(base_egg) )
base_egg.tiles = {"dmobs_egg4.png"}
minetest.register_node("dmobs:dragon_egg_ice", dmobs.deepclone(base_egg) )
base_egg.groups.not_in_creative_inventory=nil
--base_egg.tiles = {"dmobs_dragon_egg_great.png"}
base_egg.tiles = {"dmobs_fire.png"}
base_egg.description = "Great Dragon Egg"
minetest.register_node("dmobs:dragon_egg_great", dmobs.deepclone(base_egg) )
--items and tools
......
......@@ -79,11 +79,13 @@ else
loadmob("dragon4","/dragons/")
loadmob("water_dragon","/dragons/")
loadmob("wyvern","/dragons/")
dofile(minetest.get_modpath("dmobs").."/dragons/eggs.lua")
dofile(minetest.get_modpath("dmobs").."/arrows/dragonfire.lua")
dofile(minetest.get_modpath("dmobs").."/arrows/dragonarrows.lua")
end
-- Arrow definitions
-- General arrow definitions
if dmobs.destructive == true then
dofile(minetest.get_modpath("dmobs").."/arrows/fire_explosive.lua")
......
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