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Illuna-Minetest
homedecor_modpack
Commits
5db791de
Commit
5db791de
authored
6 years ago
by
codexp
Committed by
Vanessa Dannenberg
6 years ago
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Plain Diff
refactor code
parent
8ccbe6ab
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Changes
1
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1 changed file
homedecor/wardrobe.lua
+43
-23
43 additions, 23 deletions
homedecor/wardrobe.lua
with
43 additions
and
23 deletions
homedecor/wardrobe.lua
+
43
−
23
View file @
5db791de
...
...
@@ -14,19 +14,43 @@ local set_player_textures =
local
armor_mod_path
=
minetest
.
get_modpath
(
"3d_armor"
)
local
skins
=
{
"male1"
,
"male2"
,
"male3"
,
"male4"
,
"male5"
}
local
skin_updates
=
{}
-- skin update queue
local
default_skin
=
"character.png"
local
function
set_player_skin
(
player
,
skin
)
minetest
.
log
(
"verbose"
,
S
(
"player @1 sets skin to @2"
,
player
:
get_player_name
(),
skin
)
..
(
armor_mod_path
and
' [armor]'
or
''
)
)
function
homedecor
.
get_player_skin
(
player
)
local
skin
=
player
:
get_attribute
(
"homedecor:player_skin"
)
if
not
skin
or
skin
==
""
then
return
default_skin
,
true
end
return
skin
,
false
end
function
homedecor
.
set_player_skin
(
player
,
skin
,
save
)
skin
=
skin
or
default_skin
if
armor_mod_path
then
-- if 3D_armor's installed, let it set the skin
armor
.
textures
[
player
:
get_player_name
()].
skin
=
skin
armor
:
update_player_visuals
(
player
)
else
set_player_textures
(
player
,
{
skin
})
end
if
save
then
if
skin
==
default_skin
then
skin
=
"default"
player
:
set_attribute
(
"homedecor:player_skin"
,
""
)
else
player
:
set_attribute
(
"homedecor:player_skin"
,
skin
)
end
if
save
==
"player"
then
-- if player action
minetest
.
log
(
"verbose"
,
S
(
"player @1 sets skin to @2"
,
player
:
get_player_name
(),
skin
)
..
(
armor_mod_path
and
' [3d_armor]'
or
''
)
)
end
end
end
function
homedecor
.
unset_player_skin
(
player
)
homedecor
.
set_player_skin
(
player
,
nil
,
true
)
end
homedecor
.
register
(
"wardrobe"
,
{
...
...
@@ -59,6 +83,7 @@ homedecor.register("wardrobe", {
end
meta
:
set_string
(
"formspec"
,
"size[5.5,8.5]"
..
default
.
gui_bg
..
default
.
gui_bg_img
..
default
.
gui_slots
..
"vertlabel[0,0.5;"
..
minetest
.
formspec_escape
(
S
(
"Clothes"
))
..
"]"
..
"button_exit[0,3.29;0.6,0.6;default;x]"
..
clothes_strings
..
"vertlabel[0,5.2;"
..
minetest
.
formspec_escape
(
S
(
"Storage"
))
..
"]"
..
"list[current_name;main;0.5,4.5;5,2;]"
..
...
...
@@ -66,14 +91,17 @@ homedecor.register("wardrobe", {
"listring[]"
)
end
,
on_receive_fields
=
function
(
pos
,
formname
,
fields
,
sender
)
if
fields
.
default
then
homedecor
.
set_player_skin
(
sender
,
nil
,
"player"
)
return
end
for
i
=
1
,
5
do
if
fields
[
skins
[
i
]]
then
set_player_skin
(
sender
,
"homedecor_clothes_"
..
skins
[
i
]
..
".png"
)
sender
:
set_attribute
(
"homedecor:player_skin"
,
"homedecor_clothes_"
..
skins
[
i
]
..
".png"
)
homedecor
.
set_player_skin
(
sender
,
"homedecor_clothes_"
..
skins
[
i
]
..
".png"
,
"player"
)
break
elseif
fields
[
"fe"
..
skins
[
i
]]
then
set_player_skin
(
sender
,
"homedecor_clothes_fe"
..
skins
[
i
]
..
".png"
)
sender
:
set_attribute
(
"homedecor:player_skin"
,
"homedecor_clothes_fe"
..
skins
[
i
]
..
".png"
)
homedecor
.
set_player_skin
(
sender
,
"homedecor_clothes_fe"
..
skins
[
i
]
..
".png"
,
"player"
)
break
end
end
...
...
@@ -85,19 +113,11 @@ minetest.register_alias("homedecor:wardrobe_top", "air")
minetest
.
register_on_joinplayer
(
function
(
player
)
local
skin
=
player
:
get_attribute
(
"homedecor:player_skin"
)
if
skin
~=
nil
then
-- setting player skin on connect has no effect, so queue skin change for next game step
table.insert
(
skin_updates
,
{
player
,
skin
})
end
end
)
minetest
.
register_globalstep
(
function
(
dtime
)
-- if skin update queue is filled
if
#
skin_updates
>
0
then
-- update player skins
for
_
,
u
in
pairs
(
skin_updates
)
do
set_player_skin
(
u
[
1
],
u
[
2
])
end
skin_updates
=
{}
-- empty queue
if
skin
and
skin
~=
""
then
-- setting player skin on connect has no effect, so delay skin change
minetest
.
after
(
1
,
function
(
player
,
skin
)
homedecor
.
set_player_skin
(
player
,
skin
)
end
,
player
,
skin
)
end
end
)
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