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homedecor_modpack
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Illuna-Minetest
homedecor_modpack
Commits
cafba3bc
Commit
cafba3bc
authored
6 years ago
by
codexp
Committed by
Vanessa Dannenberg
6 years ago
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Plain Diff
load skin when player has joined the game
parent
ac107028
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1 changed file
homedecor/wardrobe.lua
+25
-0
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homedecor/wardrobe.lua
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and
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homedecor/wardrobe.lua
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View file @
cafba3bc
...
...
@@ -16,6 +16,10 @@ local armor_mod_path = minetest.get_modpath("3d_armor")
local
skins
=
{
"male1"
,
"male2"
,
"male3"
,
"male4"
,
"male5"
}
local
function
set_player_skin
(
player
,
skin
)
minetest
.
log
(
"verbose"
,
S
(
"player @1 sets skin to @2"
,
player
:
get_player_name
(),
skin
)
..
(
armor_mod_path
and
' [armor]'
or
''
)
)
if
armor_mod_path
then
-- if 3D_armor's installed, let it set the skin
armor
.
textures
[
player
:
get_player_name
()].
skin
=
skin
armor
:
update_player_visuals
(
player
)
...
...
@@ -64,9 +68,11 @@ homedecor.register("wardrobe", {
for
i
=
1
,
5
do
if
fields
[
skins
[
i
]]
then
set_player_skin
(
sender
,
"homedecor_clothes_"
..
skins
[
i
]
..
".png"
)
sender
:
set_attribute
(
"homedecor:player_skin"
,
"homedecor_clothes_"
..
skins
[
i
]
..
".png"
)
break
elseif
fields
[
"fe"
..
skins
[
i
]]
then
set_player_skin
(
sender
,
"homedecor_clothes_fe"
..
skins
[
i
]
..
".png"
)
sender
:
set_attribute
(
"homedecor:player_skin"
,
"homedecor_clothes_fe"
..
skins
[
i
]
..
".png"
)
break
end
end
...
...
@@ -75,3 +81,22 @@ homedecor.register("wardrobe", {
minetest
.
register_alias
(
"homedecor:wardrobe_bottom"
,
"homedecor:wardrobe"
)
minetest
.
register_alias
(
"homedecor:wardrobe_top"
,
"air"
)
minetest
.
register_on_joinplayer
(
function
(
player
)
local
skin
=
player
:
get_attribute
(
"homedecor:player_skin"
)
if
skin
~=
nil
then
-- setting player skin on connect has no effect, so queue skin change for next game step
table.insert
(
skin_updates
,
{
player
,
skin
})
end
end
)
minetest
.
register_globalstep
(
function
(
dtime
)
-- if skin update queue is filled
if
#
skin_updates
>
0
then
-- update player skins
for
_
,
u
in
pairs
(
skin_updates
)
do
set_player_skin
(
u
[
1
],
u
[
2
])
end
skin_updates
=
{}
-- empty queue
end
end
)
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