- May 14, 2018
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Eugen Wesseloh authored
* remove debug log
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- Aug 12, 2017
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Vanessa Ezekowitz authored
just checks for creative mode/priv directly instead, as needed.
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- Jun 25, 2017
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AntumDeluge authored
- 'setting_get' with 'settings:get' - 'setting_getbool' with 'settings:get_bool'
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- Feb 18, 2017
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Vanessa Ezekowitz authored
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- Feb 01, 2017
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Vanessa Ezekowitz authored
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- Jan 31, 2017
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Vanessa Ezekowitz authored
Note that the all-wood kitchen chair cannot be colored.
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- Jan 30, 2017
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Diego Martínez authored
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- Jan 29, 2017
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Vanessa Ezekowitz authored
for wallmounted nodes (engine or _game bug), and put it to use.
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- Jan 25, 2017
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Vanessa Ezekowitz authored
Uses "color = <foo>" in the tile image def instead of compositing with ^[colorize or ^[brighten. Saves RAM.
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Diego Martínez authored
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- Dec 31, 2016
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Auke Kok authored
There are 3 false positives remaining after this patch, so the bulk of the issues are fixed now.
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- Aug 19, 2015
- Aug 16, 2015
- May 15, 2015
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kilbith authored
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- May 14, 2015
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kilbith authored
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- May 11, 2015
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kilbith authored
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Vanessa Ezekowitz authored
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- May 04, 2015
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Vanessa Ezekowitz authored
and rename the base wood to _plain instead of beech
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- May 01, 2015
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kilbith authored
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- Apr 29, 2015
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kilbith authored
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- Apr 27, 2015
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Vanessa Ezekowitz authored
when placing, code will try to determine if the bannister should be left- or right-sided. Defaults to left-sided; hold shift while placing to force right-sided.
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- Apr 25, 2015
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Vanessa Ezekowitz authored
and for Japanese walls makes it somewhat easier to add new door types far fewer textures as well.
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- Mar 29, 2015
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kilbith authored
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- Feb 25, 2015
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jp authored
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- Feb 05, 2015
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Tim authored
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- Jan 23, 2015