- May 26, 2019
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Vanessa Dannenberg authored
also removed debug prints Lights are forced-on when placed, and remain so until they receive a mesecons "off" signal. Lights can be toggled on/off independent of the mesecon signal state by right click, which will persist until the next signal transition, which will change the light to follow.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
brightness version, instead of "off". do the same for their crafts.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
with right-click. Rework glowlight slab and cube textures, simplify, use overlays and compositing, so that the bulk of the light can switch between a dark, matte surface, and a bright surface with central glare gradient, and so that the surface and eging respond to param2 color. Tweak all other relevant nodes so that their light source changes to a darkened (or even translucent texture) when off. On/off switching doesn't affect things like oil lamps, candles, chandeliers, etc. Just basically the stuff that would be electric-powered in real life. If in a protected area, only that area's owner can turn the light on/off.
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- May 25, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
(lost during The Big Split)
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Vanessa Dannenberg authored
allow showerhead to be turned on when placed 2m above the tub (must be on the same end as the taps)
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Vanessa Dannenberg authored
simplify gates code a bit
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Vanessa Dannenberg authored
remove duplicate dishwasher recipe more kitchen depends fixes fix wrong brass taps recipe (ref technic brass, need basic_materials brass) re-add missing bathroom items recipes re-add missing stading- and table-lamp recipes add alternate dishwasher recipe add recipes for "half-doors" change light bath tiles recipe (don't need white dye for base node, now) move japanese wall parts to homedecor_misc, make _doors opt depend on that
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- May 04, 2019
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Vanessa Dannenberg authored
also added optdepend on kitchen stuff (for the recipe)
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- May 03, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
(for easier searching in sfinv and unified inv)
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- Apr 21, 2019
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TenPlus1 authored
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TenPlus1 authored
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Vanessa Dannenberg authored
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- Apr 20, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
Any of these new submods can be run without any other components that were once part of the big "homedecor" mod, other than homedecor_common and homedecor_i18n Reduced dependencies where possible, but each submod still has its various dependencies more or less the same as before, i.e. some need basic_materials, others need unifieddyes, some need building_blocks, and so on. All of the stuff that used to be under homedecor/handlers got moved to homedecor_common, as did any models and/or textures that are used by more than one other homedecor component. All the miscellaneous items that didn't warrant their own mod ended up in homedecor_misc, which can also be thought of as the remains of the original "homedecor" mod, renamed.
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TenPlus1 authored
Standalone -- can be used without the rest of home decor
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- Apr 01, 2019
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Vanessa Dannenberg authored
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- Mar 24, 2019
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Vanessa Dannenberg authored
Fix the tap particles spilling out of the sink See merge request VanessaE/homedecor_modpack!4
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Pedro Gimeno authored
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- Dec 16, 2018
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Vanessa Dannenberg authored
bugfix wardrobe save/restore skins for skinsdb See merge request VanessaE/homedecor_modpack!2
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- Nov 12, 2018
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Vanessa Dannenberg authored
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- Nov 10, 2018
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Vanessa Dannenberg authored
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- Nov 09, 2018
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Vanessa Dannenberg authored
CC-by-SA 4.0 for media and everything else
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- Oct 31, 2018
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Vanessa Dannenberg authored
for lockable items.
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Vanessa Dannenberg authored
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- Oct 25, 2018
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
alias it to gloopblocks:slab_gravel_1
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
("group:wood" conflicts with lrfurn coffee table, probably an issue with moreblocks)
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
alias them to default glass doors
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
(now the end cost is 0.5 ingot and 2.333 plastic per spool of wire)
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