- Aug 27, 2019
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upsilon authored
This typo made the server crash when placing a centered cobweb
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- Aug 21, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
Use API to replace beer mug Closes #18 See merge request VanessaE/homedecor_modpack!5
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Vanessa Dannenberg authored
so that the spool of filament can be colorized.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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- Aug 18, 2019
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coil authored
Mods overriding minetest.do_item_eat can ensure that an empty glass is given only if the item was actually used. Fixes #18.
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- Aug 14, 2019
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Vanessa Dannenberg authored
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- Jul 18, 2019
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Vanessa Dannenberg authored
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- Jul 16, 2019
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Vanessa Dannenberg authored
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- Jun 25, 2019
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Vanessa Dannenberg authored
make sure player_api and 3d_armor load before wardrobe
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- Jun 20, 2019
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Vanessa Dannenberg authored
(all still pointed to old node names)
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- Jun 18, 2019
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Vanessa Dannenberg authored
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- Jun 15, 2019
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Vanessa Dannenberg authored
make right-click handler work properly for plain "on"/"off" items
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Vanessa Dannenberg authored
if mesecons, put "off" rope lights in creative inv, and drop them as "off" as well. else, put "on" in creative inv and drop "on" allow right-click on rope lights only if no mesecons also cache minetest.get_modpath("mesecons")
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- Jun 07, 2019
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Vanessa Dannenberg authored
also remove "closed" curtain from creative inv change recipe to give the "open" one
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
should fix #17 ?
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- Jun 06, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
bumped LBM version
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Vanessa Dannenberg authored
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- Jun 05, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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- Jun 04, 2019
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Vanessa Dannenberg authored
replaced all "xz" and "toponly" with "alldir" made on-floor rope lights use "alldir"
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Vanessa Dannenberg authored
for backward compat, they'll resond to the usual strings, too: "off" -> 0 "min" -> 3 "med" -> 7 "hi" -> 11 "max"/"on" -> 14 all dimmable nodes have been renamed to bear the light value in their names, and aliased. the non-dimmable lights still respond as before ("off" or n < 4; "on" or n > 3)
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- Jun 03, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
to avoid confusion doors:wood_glass_{oak,white,mahogany}_{a,b} --> doors:homedecor_french_{oak,white,mahogany}_{a,b} doors:woodglass2_{a,b} --> doors:homedecor_carolina_{a,b} doors:bedroom_{a,b} --> doors:homedecor_basic_panel_{a,b} All others: doors:$foo_{a,b} --> doors:homedecor_$foo_{a,b}
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- Jun 02, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
make them mesecon/digiline controllable (on/off only, alldir rules) also fix a couple of old texture references
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
merge table and standing lamps into the new code of all the relevant lights, the plasma ball is the only one that remains on/off-only, since dimmable doesn't make sense there. That one, and any future lights that get the on/off-only treatment, will use the previous on/off behavior, i.e. turn off with the messages "off" or "low" or a number < 4, and turn on with "med", "hi", "max", "on" or a number > 3 This alters the behavior of table/standing lamps - they will no longer cycle brightnesses by right-click. Like all other controllable lights, they'll just toggle on/off. If there's enough demand for it, I'll add that feature back in at a later date.
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Vanessa Dannenberg authored
allow non-dimmables to respond to "off", "low", "med", "hi", "max", "on" number messages for dimmables: 0 turns the light off 1-3 sets it to "low" 4-7 sets it to "med" 8-11 sets it to "hi" 12+ sets it to "max" (i.e. full-on) non-dimmables: a number > 3 or the strings "med", "hi", "max", or "on" turn the light on a number < 4 or the strings "off" and "low" turn the light off
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