- Jun 25, 2017
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Vanessa Ezekowitz authored
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AntumDeluge authored
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Vanessa Ezekowitz authored
also fixed some bugs in bed handling also got rid of the old, obsolete "placeholder" node, aliased it to air.
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- Mar 18, 2017
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Vanessa Ezekowitz authored
also fixed some bugs in bed handling also got rid of the old, obsolete "placeholder" node, aliased it to air.
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- Feb 18, 2017
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Vanessa Ezekowitz authored
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- Feb 16, 2017
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Vanessa Ezekowitz authored
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Diego Martínez authored
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- Feb 05, 2017
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Vanessa Ezekowitz authored
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- Feb 01, 2017
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Vanessa Ezekowitz authored
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- Jan 31, 2017
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
as a side effect, this also fixes the bug where you couldn't stack beds to form "bunk" beds. Place a bed, right-click it with dye to color it. Place two beds side by side and they'll form a king-size bed, which you can right right-click with dye to color. Place a regular bed, then right-click it while wielding another regular bed (i.e. as if you were trying to place it) and, if there is room above the first bed, the second will be placed on top and the bedposts on the bottom one will extend to reach it. Color either of the two by right-clicking with dye. Shift-right-click forces placement of a regular bed without trying to stack it into bunks. Right-click while NOT wielding a bed or dye will attempt to let you sleep (via default beds code).
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- Jan 30, 2017
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Diego Martínez authored
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- Jan 25, 2017
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Diego Martínez authored
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- Dec 31, 2016
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Auke Kok authored
This is cleaned up by `cleanfile` (from the linux kernel tree tool set).
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- Jul 31, 2016
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Tim authored
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- Sep 23, 2015
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crazyginger72 authored
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- Aug 19, 2015
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Tim authored
spawn lockable nodes for "inventory = { lockable = true }", and migrate all lockable nodes to this mechanism, but the furnaces
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- Aug 16, 2015
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Tim authored
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- May 14, 2015
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kilbith authored
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- May 07, 2015
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Vanessa Ezekowitz authored
reduce them to just the wood+white sheet base images plus colorized blanket/pillow overlays
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- Apr 29, 2015
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kilbith authored
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