- Oct 23, 2015
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Vanessa Ezekowitz authored
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- Oct 12, 2015
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Vanessa Ezekowitz authored
for sticks -> bundle of sticks also add recipe to craft bundle --> 4 sticks
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- Oct 04, 2015
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Vanessa Ezekowitz authored
(so that I can give them custom collision boxes)
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- Sep 25, 2015
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
also, shrink the wield scale down to something reasonable
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- Sep 23, 2015
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crazyginger72 authored
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crazyginger72 authored
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crazyginger72 authored
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crazyginger72 authored
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- Sep 14, 2015
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Vanessa Ezekowitz authored
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- Sep 10, 2015
- Sep 08, 2015
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Tim authored
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Tim authored
let selection and buildable_to checks test for content_ignore; also fixes some border cases for banisters and replacing of unknown nodes
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Tim authored
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Tim authored
fix the japanese open door to use homedecor registration, and make it and its closed version use placeholders
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Tim authored
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Tim authored
add placeholders as not-buildable_to nodes, that can be set to prevent other nodes to build or expanded into expansions this fixes #292
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Tim authored
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- Sep 07, 2015
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Tim authored
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- Aug 20, 2015
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Tim authored
see https://github.com/t4im/profiler/#labeling
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Tim authored
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- Aug 19, 2015
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Tim authored
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Tim authored
register the furnaces internally via homedecor.register as well, getting rid of the last dependency on deprecated lock-code
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Tim authored
only set main list size if size field is given, to allow using the locked/lockable features with different listnames
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Tim authored
streamline locked description/infotext setting; avoid double brackets "Node (Locked) (owned by .. )"
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Tim authored
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Tim authored
let the custom on_place of the expansion code call after_place_node to make sure infotexts and owners of locked nodes are being set
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Tim authored
spawn lockable nodes for "inventory = { lockable = true }", and migrate all lockable nodes to this mechanism, but the furnaces
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Tim authored
register a copy of the def instead of the passed def, this allows us later to spawn supporting nodes from the same original def
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Tim authored
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Tim authored
allow inventories to be locked (not just have a locked version of it being spawned later, but be locked by registration) the code will also be used later to replace locked.lua that spawns a locked version from an unlocked version
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Tim authored
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Tim authored
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Tim authored
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