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  1. May 27, 2019
  2. May 26, 2019
    • Vanessa Dannenberg's avatar
      960f4c42
    • Vanessa Dannenberg's avatar
      7cdfc3b4
    • Vanessa Dannenberg's avatar
      remove "on" switch from creative inv · bf7e4734
      Vanessa Dannenberg authored
      add proper "receiver" group
      remove color from switch buttons
      bf7e4734
    • Vanessa Dannenberg's avatar
      make wall switch work (mesecons) · b85278fb
      Vanessa Dannenberg authored
      b85278fb
    • Vanessa Dannenberg's avatar
      Add mesecons support for the rest of the other relevant lights · cacf04e2
      Vanessa Dannenberg authored
      Each light connects only according to what sides make sense.
      
      For example:
      
      * a plasma lamp cube or large lattice lamp will connect from all 6 sides
      * a ground lantern will only connect from its NSEW sides, not its top or
        bottom
      * a glowlight slab, glowlight cube, or lattice cube uses the same rules as
        mesecons lamps, so its four edges and it back/bottom, whatever its
        orientation, but not its top/front.
      * a (kitchen) ceiling lamp, and a (hanging, exterior) ceiling lantern will
        only connect from the top.
      
      Rope lights are defined as a conductor, just like a mesecons wire,
      so if mesecons is present, they will default to off unless powered by
      a mesecons wire/switch/etc.
      
      You can still right-click-toggle individual segments on/off.
      
      Ceiling rope light connection rules are a little funky, but they work
      (I wanted them to only connect from the top, but I couldn't get it
      just right).  Floor-orientation connections are straightforward.
      cacf04e2
    • Vanessa Dannenberg's avatar
      fill-out mesecons support for first few lights, · 07141bff
      Vanessa Dannenberg authored
      also removed debug prints
      
      Lights are forced-on when placed, and remain so
      until they receive a mesecons "off" signal.
      
      Lights can be toggled on/off independent of the
      mesecon signal state by right click, which will
      persist until the next signal transition,
      which will change the light to follow.
      07141bff
    • Vanessa Dannenberg's avatar
      fix global warnings · 542f688c
      Vanessa Dannenberg authored
      542f688c
    • Vanessa Dannenberg's avatar
      mesecons support, wip · fee09943
      Vanessa Dannenberg authored
      fee09943
    • Vanessa Dannenberg's avatar
      make table- and standing-lamps return "hi" · bed4d1e6
      Vanessa Dannenberg authored
      brightness version, instead of "off".  do
      the same for their crafts.
      bed4d1e6
    • Vanessa Dannenberg's avatar
      add drops · 798ff29b
      Vanessa Dannenberg authored
      798ff29b
    • Vanessa Dannenberg's avatar
      Allow most light sources to be toggled on/off · 7491fd4a
      Vanessa Dannenberg authored
      with right-click.
      
      Rework glowlight slab and cube textures, simplify,
      use overlays and compositing, so that the bulk
      of the light can switch between a dark, matte surface,
      and a bright surface with central glare gradient, and
      so that the surface and eging respond to param2 color.
      
      Tweak all other relevant nodes so that their light
      source changes to a darkened (or even translucent
      texture) when off.
      
      On/off switching doesn't affect things like oil lamps,
      candles, chandeliers, etc.  Just basically the stuff
      that would be electric-powered in real life.
      
      If in a protected area, only that area's owner can
      turn the light on/off.
      7491fd4a
  3. May 25, 2019
  4. May 04, 2019
  5. May 03, 2019
  6. Apr 21, 2019
  7. Apr 20, 2019
  8. Apr 01, 2019
  9. Mar 24, 2019
  10. Dec 16, 2018
  11. Nov 12, 2018
  12. Nov 10, 2018
  13. Nov 09, 2018
  14. Oct 31, 2018
  15. Oct 25, 2018
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