- Feb 07, 2017
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Vanessa Ezekowitz authored
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- Feb 06, 2017
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
requires unified dyes commit b0ccff16 or later
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
side effect: I added a third shade of the formerly-white checker background that alternates with the colored overlay. The colored overlay follows the standard full Unified Dyes palette.
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- Feb 05, 2017
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Vanessa Ezekowitz authored
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- Feb 04, 2017
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Vanessa Ezekowitz authored
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- Feb 03, 2017
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Vanessa Ezekowitz authored
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Diego Martínez authored
* Don't trigger global variable warning. * Change form name to avoid possible bugs in the future. * Actually (opt-)depend on screwdriver mod.
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- Feb 02, 2017
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Vanessa Ezekowitz authored
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- Feb 01, 2017
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- Jan 31, 2017
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
as a side effect, this also fixes the bug where you couldn't stack beds to form "bunk" beds. Place a bed, right-click it with dye to color it. Place two beds side by side and they'll form a king-size bed, which you can right right-click with dye to color. Place a regular bed, then right-click it while wielding another regular bed (i.e. as if you were trying to place it) and, if there is room above the first bed, the second will be placed on top and the bedposts on the bottom one will extend to reach it. Color either of the two by right-clicking with dye. Shift-right-click forces placement of a regular bed without trying to stack it into bunks. Right-click while NOT wielding a bed or dye will attempt to let you sleep (via default beds code).
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Vanessa Ezekowitz authored
craft and place an oak shutter first, then right-click it with dye to color it. dig to get back the oak + dye.
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
added recipe that uses cottages:wool, to complement the one that uses default white wool.
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Vanessa Ezekowitz authored
Note that the all-wood kitchen chair cannot be colored.
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Diego Martínez authored
* Make xgettext not output line numbers * Remove line numbers from existing catalogs. * Re-add missing localizations.
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- Jan 30, 2017
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Vanessa Ezekowitz authored
To maximize the palette, this uses the colorwallmounted param2 style, which necessitated modifying the models to make wallmounted look like normal facedir. This means couches and chairs can now only ever be placed upright, facing one of N/S/E/W like a couch or chair normally would, but since the screwdriver was already disabled, it was basically impossible to rotate them to any other orientation anyway. Since this is colorwallmounted, it uses the 32-color abridged Unified Dyes palette.
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Diego Martínez authored
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Diego Martínez authored
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Diego Martínez authored
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Diego Martínez authored
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- Jan 29, 2017
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BrunoMine authored
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Diego Martínez authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
localized a misc. variable
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Vanessa Ezekowitz authored
Side effect: Now all of Unified Dyes' colors can be applied.
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
for wallmounted nodes (engine or _game bug), and put it to use.
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Vanessa Ezekowitz authored
in LBM code for glowlights
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