- Jun 06, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
bumped LBM version
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Vanessa Dannenberg authored
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- Jun 05, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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- Jun 04, 2019
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Vanessa Dannenberg authored
replaced all "xz" and "toponly" with "alldir" made on-floor rope lights use "alldir"
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Vanessa Dannenberg authored
for backward compat, they'll resond to the usual strings, too: "off" -> 0 "min" -> 3 "med" -> 7 "hi" -> 11 "max"/"on" -> 14 all dimmable nodes have been renamed to bear the light value in their names, and aliased. the non-dimmable lights still respond as before ("off" or n < 4; "on" or n > 3)
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- Jun 03, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
to avoid confusion doors:wood_glass_{oak,white,mahogany}_{a,b} --> doors:homedecor_french_{oak,white,mahogany}_{a,b} doors:woodglass2_{a,b} --> doors:homedecor_carolina_{a,b} doors:bedroom_{a,b} --> doors:homedecor_basic_panel_{a,b} All others: doors:$foo_{a,b} --> doors:homedecor_$foo_{a,b}
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- Jun 02, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
make them mesecon/digiline controllable (on/off only, alldir rules) also fix a couple of old texture references
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
merge table and standing lamps into the new code of all the relevant lights, the plasma ball is the only one that remains on/off-only, since dimmable doesn't make sense there. That one, and any future lights that get the on/off-only treatment, will use the previous on/off behavior, i.e. turn off with the messages "off" or "low" or a number < 4, and turn on with "med", "hi", "max", "on" or a number > 3 This alters the behavior of table/standing lamps - they will no longer cycle brightnesses by right-click. Like all other controllable lights, they'll just toggle on/off. If there's enough demand for it, I'll add that feature back in at a later date.
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Vanessa Dannenberg authored
allow non-dimmables to respond to "off", "low", "med", "hi", "max", "on" number messages for dimmables: 0 turns the light off 1-3 sets it to "low" 4-7 sets it to "med" 8-11 sets it to "hi" 12+ sets it to "max" (i.e. full-on) non-dimmables: a number > 3 or the strings "med", "hi", "max", or "on" turn the light on a number < 4 or the strings "off" and "low" turn the light off
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- May 31, 2019
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Vanessa Dannenberg authored
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- May 30, 2019
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Vanessa Dannenberg authored
digiline stuff to be more generic, and add various digilines connections rules to complement mesecons rules. Mesecons must be present to get the "wallmounted" rules for digilines nodes. Without mesecons, nodes that want wall rules will get alldir rules instead. Add mesecons support to table and standing lamps (off -> max -> off). Add digilines support to all other lights that now support mesecons, except rope lights, since they're a mesecon conductor. (will approach that last one later)
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- May 28, 2019
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Vanessa Dannenberg authored
by extension, require its presence to cause doors to be 3d for consistency with the appearance/style of mtg doors in worlds that wouldn't normally use the 3d extras mod minor rework of closet door textures to make them work decently in both modes
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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- May 27, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
also got rid of some old dirt+coal+door recipes
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Vanessa Dannenberg authored
all are derived from homedecor's pre-mtg-doors models, with minimal changes, so doors should look virtually identical to what they used to. uses the old clone_node() technique to force-dereference the door defs reworked a few textures for quality and to fix stuff I broke but didn't notice right away, pulling from pre-mtg-doors when needed. also fixes the broken alpha on doors that use it.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
move lrfurn tables to homedecor_tables create new mod: homedecor_seating move lrfurn chair, sofas, and all types of homedecor chairs, benches, etc. that I could think of, whether intended for exterior or interior use, to that new mod. (except tree swing :P ) lrfurn was left empty after this, so deleted.
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Vanessa Dannenberg authored
"off", "low", "med", "hi", "max". Any other message is ignored shift-punch to set the digiline channel only connects from X/Z directions right-click still cycles brightness as before also adds protection check for right-click brightness changing
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- May 26, 2019
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
add proper "receiver" group remove color from switch buttons
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
Each light connects only according to what sides make sense. For example: * a plasma lamp cube or large lattice lamp will connect from all 6 sides * a ground lantern will only connect from its NSEW sides, not its top or bottom * a glowlight slab, glowlight cube, or lattice cube uses the same rules as mesecons lamps, so its four edges and it back/bottom, whatever its orientation, but not its top/front. * a (kitchen) ceiling lamp, and a (hanging, exterior) ceiling lantern will only connect from the top. Rope lights are defined as a conductor, just like a mesecons wire, so if mesecons is present, they will default to off unless powered by a mesecons wire/switch/etc. You can still right-click-toggle individual segments on/off. Ceiling rope light connection rules are a little funky, but they work (I wanted them to only connect from the top, but I couldn't get it just right). Floor-orientation connections are straightforward.
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Vanessa Dannenberg authored
also removed debug prints Lights are forced-on when placed, and remain so until they receive a mesecons "off" signal. Lights can be toggled on/off independent of the mesecon signal state by right click, which will persist until the next signal transition, which will change the light to follow.
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