- Aug 19, 2015
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Tim authored
register the furnaces internally via homedecor.register as well, getting rid of the last dependency on deprecated lock-code
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Tim authored
only set main list size if size field is given, to allow using the locked/lockable features with different listnames
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Tim authored
streamline locked description/infotext setting; avoid double brackets "Node (Locked) (owned by .. )"
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Tim authored
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Tim authored
let the custom on_place of the expansion code call after_place_node to make sure infotexts and owners of locked nodes are being set
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Tim authored
spawn lockable nodes for "inventory = { lockable = true }", and migrate all lockable nodes to this mechanism, but the furnaces
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Tim authored
register a copy of the def instead of the passed def, this allows us later to spawn supporting nodes from the same original def
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Tim authored
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Tim authored
allow inventories to be locked (not just have a locked version of it being spawned later, but be locked by registration) the code will also be used later to replace locked.lua that spawns a locked version from an unlocked version
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Tim authored
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Tim authored
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Tim authored
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Tim authored
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Tim authored
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Tim authored
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Tim authored
introduce nodebox abstractions used by fences, like corner nodeboxes, and indirectly slab_x; update fences accordingly
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Tim authored
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- Aug 16, 2015
- Aug 15, 2015
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Vanessa Ezekowitz authored
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- Aug 05, 2015
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tenplus1 authored
A quick edit to drop items from an itemframe or pedestal when dug instead of removing them, also a fix for the abm to update pedestals properly...
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- Aug 01, 2015
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Craig Davison authored
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- Jul 30, 2015
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Craig Davison authored
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- Jul 28, 2015
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- Jul 27, 2015
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Vanessa Ezekowitz authored
should fix this issue: https://forum.minetest.net/viewtopic.php?f=11&t=2041&start=625#p185494
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Vanessa Ezekowitz authored
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- Jul 21, 2015
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Vanessa Ezekowitz authored
add some informative messages
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Vanessa Ezekowitz authored
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- Jul 17, 2015
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Vanessa Ezekowitz authored
(default gold + steel + copper == 3 brass)
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- Jul 06, 2015
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Diego Martinez authored
- Rename extra font dirs to match sizes (were off by a few px) - Distribute colors per font, and resize default color textures to match default font. - Removed character size cache (was useless and just made things more complex). - Get line height from background color texture height.
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