- May 14, 2015
- May 13, 2015
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kilbith authored
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- May 12, 2015
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kilbith authored
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Vanessa Ezekowitz authored
got rid of a couple obsolete images
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
better prediction for placing horizontals at the top and bottom of the stack, particularly if they're placed within 1 node of the correct spot.
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
includes just enough code to try to auto-route them as they're placed. the "root" node is now the horizontal one - if you have diagonals and they don't place right, they should after you dig them and place again.
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- May 11, 2015
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Vanessa Ezekowitz authored
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kilbith authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
nodebox for square-cornered ("large", "persian") rugs.
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Vanessa Ezekowitz authored
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kilbith authored
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kilbith authored
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Vanessa Ezekowitz authored
also added a register_on_placenode hook to make sure other stuff can be placed on top of the staircase
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
also make shower tray turn off taps above it, if any minor tweak to particles function to add Y velocity added more detailed collision boxes to the sinks to accommodate particles
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Vanessa Ezekowitz authored
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- May 10, 2015
- May 09, 2015
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kilbith authored
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kilbith authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
so that the glass renders properly and the base appears behind it.
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- May 08, 2015
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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kilbith authored
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Vanessa Ezekowitz authored
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