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  • Illuna-Minetest/homedecor_modpack
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Commits on Source (15)
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with 9048 additions and 5536 deletions
minetest.get_modpath("darkage")
minetest.get_modpath("moreblocks")
local S = homedecor_i18n.gettext
......@@ -65,8 +63,8 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:BWtile 10',
recipe = {
{"darkage:marble", "group:tar_block"},
{"group:tar_block", "darkage:marble"},
{"group:marble", "group:tar_block"},
{"group:tar_block", "group:marble"},
}
})
minetest.register_craft({
......@@ -165,15 +163,15 @@ minetest.register_node("building_blocks:smoothglass", {
sounds = default.node_sound_glass_defaults(),
})
register_stair_slab_panel_micro("smoothglass", "block", "building_blocks:smoothglass",
{cracky=3},
{"building_blocks_sglass.png"},
"Streak Free Glass",
"block",
0
)
register_stair_slab_panel_micro("smoothglass", "block", "building_blocks:smoothglass",
{cracky=3},
{"building_blocks_sglass.png"},
"Streak Free Glass",
"block",
0
)
table.insert(circular_saw.known_stairs, "building_blocks:smoothglass")
table.insert(circular_saw.known_stairs, "building_blocks:smoothglass")
minetest.register_node("building_blocks:grate", {
drawtype = "glasslike",
......@@ -247,16 +245,22 @@ minetest.register_node("building_blocks:Tarmac_spread", {
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "raillike",
drawtype = "nodebox",
description = S("Chess board tiling"),
tiles = {"building_blocks_BWtile.png"},
tiles = {
"building_blocks_BWtile.png",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png",
"building_blocks_BWtile.png"
},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
node_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
......@@ -310,12 +314,23 @@ minetest.register_node("building_blocks:hardwood", {
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
"building_blocks",
"marble",
"darkage:marble",
{
description = S("Marble"),
tiles = {"darkage_marble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"hardwood",
"building_blocks:hardwood",
{
description = "Hardwood",
description = S("Hardwood"),
tiles = {"building_blocks_hardwood.png"},
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
......@@ -326,7 +341,7 @@ if minetest.get_modpath("moreblocks") then
"fakegrass",
"building_blocks:fakegrass",
{
description = "Grass",
description = S("Grass"),
tiles = {"default_grass.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
......@@ -350,7 +365,7 @@ if minetest.get_modpath("moreblocks") then
"tar",
"building_blocks:Tar",
{
description = "Tar",
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
groups = {crumbly=1},
sounds = default.node_sound_stone_defaults(),
......@@ -362,7 +377,7 @@ if minetest.get_modpath("moreblocks") then
"grate",
"building_blocks:grate",
{
description = "Grate",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
......@@ -373,7 +388,7 @@ if minetest.get_modpath("moreblocks") then
"Adobe",
"building_blocks:Adobe",
{
description = "Adobe",
description = S("Adobe"),
tiles = {"building_blocks_Adobe.png"},
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
......@@ -384,7 +399,7 @@ if minetest.get_modpath("moreblocks") then
"Roofing",
"building_blocks:Roofing",
{
description = "Roofing",
description = S("Roofing"),
tiles = {"building_blocks_Roofing.png"},
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
......@@ -464,10 +479,9 @@ else
bb_stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
bb_stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
end
bb_stairs.register_stair_and_slab("marble","building_blocks:Marble",
bb_stairs.register_stair_and_slab("marble","darkage:Marble",
{cracky=3},
{"building_blocks_marble.png"},
{"darkage_marble.png"},
S("Marble stair"),
S("Marble slab")
)
......@@ -554,6 +568,7 @@ minetest.register_alias("building_blocks_roofing", "building_blocks:Roofing")
minetest.register_alias("hardwood", "building_blocks:hardwood")
minetest.register_alias("sticks", "building_blocks:sticks")
minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("marble", "darkage:Marble")
minetest.register_node("building_blocks:Tar", {
description = S("Tar"),
......@@ -562,13 +577,15 @@ minetest.register_node("building_blocks:Tar", {
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_alias("building_blocks:Marble", "darkage:marble")
minetest.register_alias("marble", "darkage:marble")
minetest.register_alias("building_blocks:slab_marble", "stairs:slab_marble")
minetest.register_alias("stairs:slab_Marble", "stairs:slab_marble")
minetest.register_alias("stairs:stair_Marble", "stairs:stair_marble")
--[[
minetest.register_node("building_blocks:Marble", {
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
]]
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:sticks",
......@@ -597,7 +614,7 @@ minetest.register_tool("building_blocks:knife", {
}
},
})
--[[
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
......@@ -606,7 +623,7 @@ minetest.register_craft({
{"default:clay", "group:tar_block","default:clay"},
}
})
]]
if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = S("Granite"),
......@@ -619,9 +636,9 @@ if not minetest.get_modpath("technic") then
minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "group:tar_block", "darkage:marble", "group:tar_block" },
{ "darkage:marble", "group:tar_block", "darkage:marble" },
{ "group:tar_block", "darkage:marble", "group:tar_block" }
{ "group:tar_block", "group:marble", "group:tar_block" },
{ "group:marble", "group:tar_block", "group:marble" },
{ "group:tar_block", "group:marble", "group:tar_block" }
},
})
......
# Language: Russian
# Author: inpos <inpos@yandex.ru>
Plastic sheet = Лист пластика
Unprocessed Plastic base = Необработанная пластиковая основа
......@@ -33,10 +33,10 @@ local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png"
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;L]"
.."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;R]"
.."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
......@@ -231,7 +231,7 @@ local function step(pos, fields)
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;Next...]label[3.8,2.7;Score: ",
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
t.score, close, buttons }
......
......@@ -66,43 +66,36 @@ local function stop_smoke(pos)
this_spawner_meta:set_int("sound", nil)
end
-- FLAME TYPES
local flame_types = {
{ "fake", S("Fake fire") },
{ "ice", S("Ice fire") },
}
minetest.register_node("fake_fire:ice_fire", {
inventory_image = "ice_fire_inv.png",
description = S("Ice fire"),
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
tiles = {
{name="ice_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_smoke(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = ""
})
for _, f in ipairs(flame_types) do
local name, desc = unpack(f)
minetest.register_node("fake_fire:"..name.."_fire", {
inventory_image = name.."_fire_inv.png",
description = desc,
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
tiles = {
{name=name.."_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_smoke(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = ""
})
end
minetest.register_alias("fake_fire:fake_fire", "fire:permanent_flame")
minetest.register_node("fake_fire:fancy_fire", {
inventory_image = "fancy_fire_inv.png",
......@@ -195,43 +188,18 @@ for _, mat in ipairs(materials) do
})
end
-- FLINT and STEEL
minetest.register_tool("fake_fire:flint_and_steel", {
description = S("Flint and steel"),
inventory_image = "flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={flamable = {uses=65, maxlevel=1}}
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" and minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
if string.find(minetest.get_node(pointed_thing.under).name, "ice") then
minetest.set_node(pointed_thing.above, {name="fake_fire:ice_fire"})
else
minetest.set_node(pointed_thing.above, {name="fake_fire:fake_fire"})
end
else
minetest.chat_send_player(user:get_player_name(), S("This area is protected!"))
end
else
return
end
minetest.register_alias("fake_fire:flint_and_steel", "fire:flint_and_steel")
itemstack:add_wear(65535/65)
return itemstack
minetest.override_item("default:ice", {
on_ignite = function(pos, igniter)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fake_fire:ice_fire"})
end
end
})
-- CRAFTS
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:flint_and_steel',
recipe = {"default:obsidian_shard", "default:steel_ingot"}
})
minetest.register_craft({
type = "shapeless",
......
......@@ -89,7 +89,7 @@ for _, c in ipairs(bookcolors) do
if data.title and data.title ~= "" then
meta:set_string("infotext", data.title)
end
if not homedecor.expect_infinite_stacks then
if not creative.is_enabled_for(plname) then
itemstack:take_item()
end
return itemstack
......
......@@ -2998,10 +2998,28 @@ minetest.register_craft({
})
minetest.register_craft({
output = "homedecor:stained_glass",
output = "homedecor:stained_glass 3",
recipe = {
{"", "dye:blue", ""},
{"dye:red", "xpanes:pane", "dye:green"},
{"dye:red", "xpanes:pane_flat", "dye:green"},
{"", "dye:yellow", ""},
},
})
minetest.register_craft({
output = "homedecor:stained_glass 2",
recipe = {
{"", "dye:blue", ""},
{"dye:red", "cottages:glass_pane_side", "dye:green"},
{"", "dye:yellow", ""},
},
})
minetest.register_craft({
output = "homedecor:stained_glass 2",
recipe = {
{"", "dye:blue", ""},
{"dye:red", "cottages:glass_pane", "dye:green"},
{"", "dye:yellow", ""},
},
})
......
......@@ -118,7 +118,7 @@ minetest.register_alias("homedecor:deckchair_head", "air")
homedecor.register("deckchair_striped_blue", {
mesh = "homedecor_deckchair.obj",
tiles = {"homedecor_deckchair_striped_blue.png"},
description = S("Deck Chair"),
description = S("Deck Chair (blue striped)"),
groups = { snappy = 3 },
expand = { forward="placeholder" },
sounds = default.node_sound_wood_defaults(),
......@@ -251,6 +251,7 @@ homedecor.register("swing", {
place_on = "bottom"
},
on_place = function(itemstack, placer, pointed_thing)
local placer_name = placer:get_player_name() or ""
local isceiling, pos = homedecor.find_ceiling(itemstack, placer, pointed_thing)
if isceiling then
local height = 0
......@@ -263,7 +264,7 @@ homedecor.register("swing", {
if not testreg or not testreg.buildable_to then
if i < 1 then
minetest.chat_send_player(placer:get_player_name(), "No room under there to hang a swing.")
minetest.chat_send_player(placer_name, "No room under there to hang a swing.")
return itemstack
else
break
......@@ -279,11 +280,11 @@ homedecor.register("swing", {
minetest.set_node({ x=pos.x, y=pos.y-height, z=pos.z }, { name = "homedecor:swing", param2 = fdir })
if not homedecor.expect_infinite_stacks then
if not creative.is_enabled_for(placer_name) then
itemstack:take_item()
end
else
minetest.chat_send_player(placer:get_player_name(), "You have to point at the bottom side of an overhanging object to place a swing.")
minetest.chat_send_player(placer_name, "You have to point at the bottom side of an overhanging object to place a swing.")
end
return itemstack
end,
......@@ -367,7 +368,7 @@ local shrub_cbox = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
for _, color in ipairs(homedecor.shrub_colors) do
minetest.register_node("homedecor:shrubbery_large_"..color, {
description = S("Shrubbery (@1)", S(color)),
description = S("Shrubbery (large, @1)", S(color)),
drawtype = "mesh",
mesh = "homedecor_cube.obj",
tiles = {"homedecor_shrubbery_"..color..".png"},
......
......@@ -213,20 +213,24 @@ homedecor.register("soda_machine", {
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local playername = clicker:get_player_name()
local wielditem = clicker:get_wielded_item()
local wieldname = wielditem:get_name()
local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
local fdir = node.param2
local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
if wieldname == "homedecor:coin" then
wielditem:take_item()
clicker:set_wielded_item(wielditem)
minetest.spawn_item(pos_drop, "homedecor:soda_can")
minetest.sound_play("insert_coin", {
pos=pos, max_hear_distance = 5
})
if not creative.is_enabled_for(playername) then
wielditem:take_item()
clicker:set_wielded_item(wielditem)
return wielditem
end
else
minetest.chat_send_player(clicker:get_player_name(), S("Please insert a coin in the machine."))
minetest.chat_send_player(playername, S("Please insert a coin in the machine."))
end
end
})
......@@ -104,7 +104,7 @@ local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, poin
ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
end
if not homedecor.expect_infinite_stacks then
if not creative.is_enabled_for(placer_name) then
itemstack:take_item()
end
end
......
......@@ -12,12 +12,8 @@ local modpath = minetest.get_modpath("homedecor")
minetest.get_modpath("darkage")
local S = homedecor_i18n.gettext
homedecor = {
modpath = modpath,
-- infinite stacks
expect_infinite_stacks = minetest.settings:get_bool("creative_mode") and not minetest.get_modpath("unified_inventory")
}
homedecor = {}
homedecor.modpath = modpath
-- Determine if the item being pointed at is the underside of a node (e.g a ceiling)
function homedecor.find_ceiling(itemstack, placer, pointed_thing)
......
......@@ -396,7 +396,7 @@ local n = { 1, 2 }
for _, i in ipairs(n) do
homedecor.register("picture_frame"..i, {
description = S("Picture Frame"),
description = S("Picture Frame "..i),
mesh = "homedecor_picture_frame.obj",
tiles = {
"homedecor_picture_frame_image"..i..".png",
......
......@@ -129,7 +129,7 @@ minetest.register_node("homedecor:curtain_closed", {
})
minetest.register_node("homedecor:curtain_open", {
description = S("Curtains"),
description = S("Curtains (open)"),
tiles = { "homedecor_curtain_open.png" },
inventory_image = "homedecor_curtain_open.png",
drawtype = 'signlike',
......
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