Commits on Source (97)
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Pedro Gimeno authored
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Vanessa Dannenberg authored
Fix the tap particles spilling out of the sink See merge request VanessaE/homedecor_modpack!4
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Vanessa Dannenberg authored
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TenPlus1 authored
Standalone -- can be used without the rest of home decor
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Vanessa Dannenberg authored
Any of these new submods can be run without any other components that were once part of the big "homedecor" mod, other than homedecor_common and homedecor_i18n Reduced dependencies where possible, but each submod still has its various dependencies more or less the same as before, i.e. some need basic_materials, others need unifieddyes, some need building_blocks, and so on. All of the stuff that used to be under homedecor/handlers got moved to homedecor_common, as did any models and/or textures that are used by more than one other homedecor component. All the miscellaneous items that didn't warrant their own mod ended up in homedecor_misc, which can also be thought of as the remains of the original "homedecor" mod, renamed.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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TenPlus1 authored
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TenPlus1 authored
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Vanessa Dannenberg authored
(for easier searching in sfinv and unified inv)
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
also added optdepend on kitchen stuff (for the recipe)
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Vanessa Dannenberg authored
remove duplicate dishwasher recipe more kitchen depends fixes fix wrong brass taps recipe (ref technic brass, need basic_materials brass) re-add missing bathroom items recipes re-add missing stading- and table-lamp recipes add alternate dishwasher recipe add recipes for "half-doors" change light bath tiles recipe (don't need white dye for base node, now) move japanese wall parts to homedecor_misc, make _doors opt depend on that
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Vanessa Dannenberg authored
simplify gates code a bit
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Vanessa Dannenberg authored
allow showerhead to be turned on when placed 2m above the tub (must be on the same end as the taps)
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Vanessa Dannenberg authored
(lost during The Big Split)
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
with right-click. Rework glowlight slab and cube textures, simplify, use overlays and compositing, so that the bulk of the light can switch between a dark, matte surface, and a bright surface with central glare gradient, and so that the surface and eging respond to param2 color. Tweak all other relevant nodes so that their light source changes to a darkened (or even translucent texture) when off. On/off switching doesn't affect things like oil lamps, candles, chandeliers, etc. Just basically the stuff that would be electric-powered in real life. If in a protected area, only that area's owner can turn the light on/off.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
brightness version, instead of "off". do the same for their crafts.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
also removed debug prints Lights are forced-on when placed, and remain so until they receive a mesecons "off" signal. Lights can be toggled on/off independent of the mesecon signal state by right click, which will persist until the next signal transition, which will change the light to follow.
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Vanessa Dannenberg authored
Each light connects only according to what sides make sense. For example: * a plasma lamp cube or large lattice lamp will connect from all 6 sides * a ground lantern will only connect from its NSEW sides, not its top or bottom * a glowlight slab, glowlight cube, or lattice cube uses the same rules as mesecons lamps, so its four edges and it back/bottom, whatever its orientation, but not its top/front. * a (kitchen) ceiling lamp, and a (hanging, exterior) ceiling lantern will only connect from the top. Rope lights are defined as a conductor, just like a mesecons wire, so if mesecons is present, they will default to off unless powered by a mesecons wire/switch/etc. You can still right-click-toggle individual segments on/off. Ceiling rope light connection rules are a little funky, but they work (I wanted them to only connect from the top, but I couldn't get it just right). Floor-orientation connections are straightforward.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
add proper "receiver" group remove color from switch buttons
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
"off", "low", "med", "hi", "max". Any other message is ignored shift-punch to set the digiline channel only connects from X/Z directions right-click still cycles brightness as before also adds protection check for right-click brightness changing
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Vanessa Dannenberg authored
move lrfurn tables to homedecor_tables create new mod: homedecor_seating move lrfurn chair, sofas, and all types of homedecor chairs, benches, etc. that I could think of, whether intended for exterior or interior use, to that new mod. (except tree swing :P ) lrfurn was left empty after this, so deleted.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
all are derived from homedecor's pre-mtg-doors models, with minimal changes, so doors should look virtually identical to what they used to. uses the old clone_node() technique to force-dereference the door defs reworked a few textures for quality and to fix stuff I broke but didn't notice right away, pulling from pre-mtg-doors when needed. also fixes the broken alpha on doors that use it.
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Vanessa Dannenberg authored
also got rid of some old dirt+coal+door recipes
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
by extension, require its presence to cause doors to be 3d for consistency with the appearance/style of mtg doors in worlds that wouldn't normally use the 3d extras mod minor rework of closet door textures to make them work decently in both modes
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Vanessa Dannenberg authored
digiline stuff to be more generic, and add various digilines connections rules to complement mesecons rules. Mesecons must be present to get the "wallmounted" rules for digilines nodes. Without mesecons, nodes that want wall rules will get alldir rules instead. Add mesecons support to table and standing lamps (off -> max -> off). Add digilines support to all other lights that now support mesecons, except rope lights, since they're a mesecon conductor. (will approach that last one later)
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
allow non-dimmables to respond to "off", "low", "med", "hi", "max", "on" number messages for dimmables: 0 turns the light off 1-3 sets it to "low" 4-7 sets it to "med" 8-11 sets it to "hi" 12+ sets it to "max" (i.e. full-on) non-dimmables: a number > 3 or the strings "med", "hi", "max", or "on" turn the light on a number < 4 or the strings "off" and "low" turn the light off
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Vanessa Dannenberg authored
merge table and standing lamps into the new code of all the relevant lights, the plasma ball is the only one that remains on/off-only, since dimmable doesn't make sense there. That one, and any future lights that get the on/off-only treatment, will use the previous on/off behavior, i.e. turn off with the messages "off" or "low" or a number < 4, and turn on with "med", "hi", "max", "on" or a number > 3 This alters the behavior of table/standing lamps - they will no longer cycle brightnesses by right-click. Like all other controllable lights, they'll just toggle on/off. If there's enough demand for it, I'll add that feature back in at a later date.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
make them mesecon/digiline controllable (on/off only, alldir rules) also fix a couple of old texture references
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
to avoid confusion doors:wood_glass_{oak,white,mahogany}_{a,b} --> doors:homedecor_french_{oak,white,mahogany}_{a,b} doors:woodglass2_{a,b} --> doors:homedecor_carolina_{a,b} doors:bedroom_{a,b} --> doors:homedecor_basic_panel_{a,b} All others: doors:$foo_{a,b} --> doors:homedecor_$foo_{a,b}
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
for backward compat, they'll resond to the usual strings, too: "off" -> 0 "min" -> 3 "med" -> 7 "hi" -> 11 "max"/"on" -> 14 all dimmable nodes have been renamed to bear the light value in their names, and aliased. the non-dimmable lights still respond as before ("off" or n < 4; "on" or n > 3)
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Vanessa Dannenberg authored
replaced all "xz" and "toponly" with "alldir" made on-floor rope lights use "alldir"
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
bumped LBM version
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
should fix #17 ?
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
also remove "closed" curtain from creative inv change recipe to give the "open" one
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Vanessa Dannenberg authored
if mesecons, put "off" rope lights in creative inv, and drop them as "off" as well. else, put "on" in creative inv and drop "on" allow right-click on rope lights only if no mesecons also cache minetest.get_modpath("mesecons")
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Vanessa Dannenberg authored
make right-click handler work properly for plain "on"/"off" items
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
(all still pointed to old node names)
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Vanessa Dannenberg authored
make sure player_api and 3d_armor load before wardrobe
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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coil authored
Mods overriding minetest.do_item_eat can ensure that an empty glass is given only if the item was actually used. Fixes #18.
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
so that the spool of filament can be colorized.
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Vanessa Dannenberg authored
Use API to replace beer mug Closes #18 See merge request VanessaE/homedecor_modpack!5
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Vanessa Dannenberg authored
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upsilon authored
This typo made the server crash when placing a centered cobweb
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Vanessa Dannenberg authored
Fix a typo in homedecor_cobweb/init.lua See merge request VanessaE/homedecor_modpack!6
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Vanessa Dannenberg authored
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James McManus authored
If a custom fire_bg texture had been provided (not currently done within the modpack itself), fire_fg would have been set to that instead of the provided fire_fg or default.
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Vanessa Dannenberg authored
Fix fg/bg texture setting in register_furnace See merge request VanessaE/homedecor_modpack!7
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
requires signs_lib from commit dcdee22 or later, if present
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OgelGames authored
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Vanessa Dannenberg authored
Fix door recipes See merge request VanessaE/homedecor_modpack!8
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OgelGames authored
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Vanessa Dannenberg authored
Add nil checks in tetris step function Closes #22 See merge request VanessaE/homedecor_modpack!9
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Vanessa Dannenberg authored
where it makes sense: chairs, benches, barbecue, and sport bench will now use the steel bar. wrought iron doors and fences, banister, spiral staircase, curtainrod, and window/jail bars will keep the wrought iron pole.
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Milan authored
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Milan authored
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- LICENSE 0 additions, 0 deletionsLICENSE
- README 0 additions, 0 deletionsREADME
- bower.json 0 additions, 0 deletionsbower.json
- building_blocks/alias.lua 1 addition, 1 deletionbuilding_blocks/alias.lua
- building_blocks/depends.txt 1 addition, 1 deletionbuilding_blocks/depends.txt
- building_blocks/init.lua 1 addition, 1 deletionbuilding_blocks/init.lua
- building_blocks/node_stairs.lua 2 additions, 2 deletionsbuilding_blocks/node_stairs.lua
- building_blocks/others.lua 2 additions, 2 deletionsbuilding_blocks/others.lua
- building_blocks/recipes.lua 1 addition, 1 deletionbuilding_blocks/recipes.lua
- building_blocks/textures/building_blocks_Adobe.png 0 additions, 0 deletionsbuilding_blocks/textures/building_blocks_Adobe.png
- building_blocks/textures/building_blocks_BWtile.png 0 additions, 0 deletionsbuilding_blocks/textures/building_blocks_BWtile.png
- building_blocks/textures/building_blocks_Roofing.png 0 additions, 0 deletionsbuilding_blocks/textures/building_blocks_Roofing.png
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- building_blocks/textures/building_blocks_cast_iron_fireplace.png 0 additions, 0 deletions...g_blocks/textures/building_blocks_cast_iron_fireplace.png
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- building_blocks/textures/building_blocks_gravel_spread_inv.png 0 additions, 0 deletions...ing_blocks/textures/building_blocks_gravel_spread_inv.png
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