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Created with Raphaël 2.2.017Aug1418Jul1625Jun201815765432131May29282726252443221Apr2031Mar247616Dec12Nov9831Oct302524181613Sep121128Aug2225Jun11720May14131113Feb21Dec15620Nov1329Sep282726251121Aug20131230Jul25Jun21May181331Mar18141127Feb252423222120181716151211976432131Jan3029282625159765231Dec29156Nov4229Sep530Aug27212010331Jul28189Jun18May514Apr1227Mar20Dec23Oct12425Sep2313108720Aug1916155130Jul2827212017626Jun2521191413829May282726232218171615141312111098765432130Apr2928272625242221181716151412765Use API to replace beer mugfix recipes for mahogany and white french doorsuse Unified Dyes on_dig where needed - requires Unified Dyes commit 9ff40a7f or laterprevent crash if receiving a null message string or channeldepends fixesfix door recipesuse table.copy instead of own clone nodeadd aliases for rope lights (on/14, off/0)fix groups on "floor" rope lightsallow player to open/close curtains without a curtainrodmissing chandelier aliasadd intllib as optdepend in homedecor_commonadd "light" to a couple of descriptions, for easier searchingfix wrong light value on standing lampsremove some bogus aliases, fix plasma ballfixed french door conversions, for real now. :Pfix wall lantern aliases, for real this time :Pbump doors LBM name to force it to run againfix some missing door LBM entriessimplify mesecons/digilines rulesmake all dimmable lights fully dimmable to any level 0-14move wall lamp and torch models to the correct dirgive most doors more meaningful, distinct node namesmove some images to the right places :Pfix wrong textures on a couple of lampsrope lights are not dimmablefix bad not-in-creative-inventory flags on wall lamp and plasma ballfix not being able to right-click table and standing lampsfix wrong colorization table usage in table, standing, and desk lampsmove "medieval" wall lamp and torch to homedecor_lightingrename and move generic light source texturesmake most presently non-dimmable lights dimmableallow numeric messages for dimmable lampsfix crash (bad variable ref)we don't want the darkage lampRearrange mesecons, diglines, dimmable functions and related, tweakmove door 3d models to "3d extras" modfollow proper naming conventions (or at least, make it better than it was :P )3d-ify default doors and trapdoorsmake sure doors component works without mesecons :P
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