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init.lua 1.53 KiB
illuna = {}

dofile(minetest.get_modpath("illuna").."/nodes.lua")
dofile(minetest.get_modpath("illuna").."/crafting.lua")
dofile(minetest.get_modpath("illuna").."/commands.lua")
dofile(minetest.get_modpath("illuna").."/register.lua")
dofile(minetest.get_modpath("illuna").."/aliases.lua")
dofile(minetest.get_modpath("illuna").."/craftitems.lua")
dofile(minetest.get_modpath("illuna").."/shop.lua")
dofile(minetest.get_modpath("illuna").."/stairs.lua")
dofile(minetest.get_modpath("illuna").."/hotstone.lua")
if minetest.get_modpath("moreblocks") then
    dofile(minetest.get_modpath("illuna").."/moreblocks.lua")
end
if not minetest.get_modpath("ethereal") then
    dofile(minetest.get_modpath("illuna").."/water.lua")
end
--[[
minetest.register_on_joinplayer(function(player)
    --skinname = player:get_player_name()
    local customskin=player:get_player_name()..".png"
    --local io.open(minetest.get_modpath("illuna").."/textures/"..player:get_player_name()..".png","r"
    --if customskin~=nil
     --   then
     --       io.close(customskin)
     player:set_properties({
         visual = "mesh",
         mesh = "character.b3d",
         visual_size = {x=1, y=1},
         textures = {"singleplayer.png"},
     })
     core.chat_send_all(customskin)
     --return ""
     --   else
           -- core.chat_send_all("found nothing :(, anyway...")
    end
        player:set_properties({
            visual = "mesh",
            textures = {texture..".png"},
            visual_size = {x=1, y=1},
        })
    else
        return "meh.."
    end
end)
]]