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Illuna-Minetest
loud_walking
Commits
edd82cce
Commit
edd82cce
authored
9 years ago
by
Duane Robertson
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Add acacia trees and rotation.
parent
c67e7a17
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2
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2 changed files
deco_trees.lua
+43
-0
43 additions, 0 deletions
deco_trees.lua
mapgen.lua
+23
-7
23 additions, 7 deletions
mapgen.lua
with
66 additions
and
7 deletions
deco_trees.lua
+
43
−
0
View file @
edd82cce
...
...
@@ -12,3 +12,46 @@ minetest.add_group("default:pine_needles", {leafdecay = 5})
dofile
(
loud_walking
.
path
..
"/deco_deciduous.lua"
)
dofile
(
loud_walking
.
path
..
"/deco_conifer.lua"
)
dofile
(
loud_walking
.
path
..
"/deco_jungle.lua"
)
loud_walking
.
schematics
.
acacia_trees
=
{}
local
mz
=
9
local
mx
=
9
local
my
=
7
local
s
=
loud_walking
.
schematic_array
(
mx
,
my
,
mz
)
for
i
=
1
,
#
s
.
data
do
s
.
data
[
i
]
=
{
name
=
"air"
,
prob
=
0
}
end
local
y1
=
5
for
z1
=
0
,
5
,
5
do
for
x1
=
0
,
5
,
5
do
if
x1
~=
z1
then
for
z
=
0
,
3
do
for
x
=
0
,
3
do
local
i
=
(
z
+
z1
)
*
mx
*
my
+
y1
*
mx
+
x1
+
x
+
1
s
.
data
[
i
]
=
{
name
=
"default:acacia_leaves"
,
prob
=
240
}
end
end
end
end
end
y1
=
6
for
z1
=
4
,
0
,
-
4
do
for
x1
=
0
,
4
,
4
do
if
x1
==
z1
then
for
z
=
0
,
4
do
for
x
=
0
,
4
do
local
i
=
(
z
+
z1
)
*
mx
*
my
+
y1
*
mx
+
x1
+
x
+
1
s
.
data
[
i
]
=
{
name
=
"default:acacia_leaves"
,
prob
=
240
}
end
end
end
end
end
local
trunk
=
{{
4
,
0
,
4
},
{
4
,
1
,
4
},
{
4
,
2
,
4
},
{
4
,
3
,
4
},
{
3
,
4
,
3
},
{
5
,
4
,
5
},
{
3
,
3
,
5
},
{
5
,
3
,
3
},
{
2
,
5
,
2
},
{
6
,
5
,
6
},
{
2
,
4
,
6
},
{
6
,
4
,
2
}}
for
_
,
p
in
pairs
(
trunk
)
do
local
i
=
p
[
3
]
*
mx
*
my
+
p
[
2
]
*
mx
+
p
[
1
]
+
1
s
.
data
[
i
]
=
{
name
=
"default:acacia_tree"
,
prob
=
255
}
end
loud_walking
.
schematics
.
acacia_trees
[
#
loud_walking
.
schematics
.
acacia_trees
+
1
]
=
s
This diff is collapsed.
Click to expand it.
mapgen.lua
+
23
−
7
View file @
edd82cce
...
...
@@ -36,9 +36,14 @@ do
tree_biomes
[
"rainforest"
]
=
{
"jungle_trees"
}
tree_biomes
[
"rainforest_swamp"
]
=
{
"jungle_trees"
}
tree_biomes
[
"coniferous_forest"
]
=
{
"conifer_trees"
}
tree_biomes
[
"savanna"
]
=
{
"acacia_trees"
}
for
i
,
obiome
in
pairs
(
minetest
.
registered_biomes
)
do
local
biome
=
table
.
copy
(
obiome
)
biome
.
special_tree_prob
=
2
if
biome
.
name
==
"savanna"
then
biome
.
special_tree_prob
=
30
end
local
rarity
=
"common"
biome
.
terrain_scale
=
biome_terrain_scale
[
biome
]
or
0
.
5
if
string.find
(
biome
.
name
,
"ocean"
)
then
...
...
@@ -75,6 +80,7 @@ mushroom_stones[node("loud_walking:stone_with_algae")] = true
mushroom_stones
[
node
(
"loud_walking:stone_with_lichen"
)]
=
true
local
function
place_schematic
(
pos
,
schem
,
center
)
local
rot
=
math.random
(
4
)
-
1
local
yslice
=
{}
if
schem
.
yslice_prob
then
for
_
,
ys
in
pairs
(
schem
.
yslice_prob
)
do
...
...
@@ -87,13 +93,23 @@ local function place_schematic(pos, schem, center)
pos
.
z
=
pos
.
z
-
math.floor
(
schem
.
size
.
z
/
2
)
end
for
z
=
0
,
schem
.
size
.
z
-
1
do
local
dz
=
pos
.
z
-
minp
.
z
+
z
for
x
=
0
,
schem
.
size
.
x
-
1
do
for
z1
=
0
,
schem
.
size
.
z
-
1
do
for
x1
=
0
,
schem
.
size
.
x
-
1
do
local
x
,
z
if
rot
==
0
then
x
,
z
=
x1
,
z1
elseif
rot
==
1
then
x
,
z
=
schem
.
size
.
z
-
z1
-
1
,
x1
elseif
rot
==
2
then
x
,
z
=
schem
.
size
.
x
-
x1
-
1
,
schem
.
size
.
z
-
z1
-
1
elseif
rot
==
3
then
x
,
z
=
z1
,
schem
.
size
.
x
-
x1
-
1
end
local
dz
=
pos
.
z
-
minp
.
z
+
z
local
dx
=
pos
.
x
-
minp
.
x
+
x
if
pos
.
x
+
x
>
minp
.
x
and
pos
.
x
+
x
<
maxp
.
x
and
pos
.
z
+
z
>
minp
.
z
and
pos
.
z
+
z
<
maxp
.
z
then
local
ivm
=
a
:
index
(
pos
.
x
+
x
,
pos
.
y
,
pos
.
z
+
z
)
local
isch
=
z
*
schem
.
size
.
y
*
schem
.
size
.
x
+
x
+
1
local
isch
=
z
1
*
schem
.
size
.
y
*
schem
.
size
.
x
+
x
1
+
1
for
y
=
0
,
schem
.
size
.
y
-
1
do
local
dy
=
pos
.
y
-
minp
.
y
+
y
if
math.min
(
dx
,
csize
.
x
-
dx
)
+
math.min
(
dy
,
csize
.
y
-
dy
)
+
math.min
(
dz
,
csize
.
z
-
dz
)
>
bevel
then
...
...
@@ -189,7 +205,7 @@ local function get_biome(px, pz)
end
local
biome
=
biome_names
[
rarity
][
math.random
(
#
biome_names
[
rarity
])]
return
biome
--return "sa
ndstone_grassland
"
--return "sa
vanna
"
end
local
function
get_decoration
(
biome
)
...
...
@@ -422,13 +438,13 @@ function loud_walking.generate(p_minp, p_maxp, seed)
print
(
biome
)
for
dz
=
0
,
75
,
5
do
for
dx
=
0
,
75
,
5
do
if
math.random
(
2
)
==
1
then
if
biomes
[
biome
].
special_tree_prob
and
math.random
(
biomes
[
biome
].
special_tree_prob
)
==
1
then
local
x
=
minp
.
x
+
dx
+
math.random
(
5
)
-
1
local
z
=
minp
.
z
+
dz
+
math.random
(
5
)
-
1
local
y
=
minp
.
y
+
get_height
(
x
-
minp
.
x
,
z
-
minp
.
z
,
biomes
[
biome
].
terrain_scale
,
ocean
)
+
ground
local
ivm
=
a
:
index
(
x
,
y
,
z
)
if
(
swamp
or
data
[
ivm
+
a
.
ystride
]
~=
node
(
"default:water_source"
))
and
(
data
[
ivm
]
==
node
(
"default:dirt"
)
or
data
[
ivm
]
==
node
(
"default:dirt_with_grass"
)
or
data
[
ivm
]
==
node
(
"default:dirt_with_snow"
))
then
if
(
swamp
or
data
[
ivm
+
a
.
ystride
]
~=
node
(
"default:water_source"
))
and
(
data
[
ivm
]
==
node
(
node_top
))
then
if
biomes
[
biome
].
special_trees
then
local
tree_type
=
biomes
[
biome
].
special_trees
[
math.random
(
#
biomes
[
biome
].
special_trees
)]
if
tree_type
then
...
...
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Click to expand it.
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