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Illuna-Minetest
mesecons
Commits
f56c4ce3
Commit
f56c4ce3
authored
9 years ago
by
Jeija
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Merge branch 'HybridDog-noteblock_update'
parents
35b647ed
0ec503f3
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2 changed files
mesecons_noteblock/init.lua
+47
-65
47 additions, 65 deletions
mesecons_noteblock/init.lua
mesecons_noteblock/textures/mesecons_noteblock.png
+0
-0
0 additions, 0 deletions
mesecons_noteblock/textures/mesecons_noteblock.png
with
47 additions
and
65 deletions
mesecons_noteblock/init.lua
+
47
−
65
View file @
f56c4ce3
minetest
.
register_node
(
"mesecons_noteblock:noteblock"
,
{
description
=
"Noteblock"
,
tiles
=
{
"mesecons_noteblock.png"
},
groups
=
{
snappy
=
2
,
choppy
=
2
,
oddly_breakable_by_hand
=
2
},
visual_scale
=
1
.
3
,
paramtype
=
"light"
,
after_place_node
=
function
(
pos
)
minetest
.
add_node
(
pos
,
{
name
=
"mesecons_noteblock:noteblock"
,
param2
=
0
})
end
,
on_punch
=
function
(
pos
,
node
)
-- change sound when punched
local
param2
=
node
.
param2
+
1
if
param2
==
12
then
param2
=
0
end
minetest
.
add_node
(
pos
,
{
name
=
node
.
name
,
param2
=
param2
})
mesecon
.
noteblock_play
(
pos
,
param2
)
groups
=
{
snappy
=
2
,
choppy
=
2
,
oddly_breakable_by_hand
=
2
},
on_punch
=
function
(
pos
,
node
)
-- change sound when punched
node
.
param2
=
(
node
.
param2
+
1
)
%
12
mesecon
.
noteblock_play
(
pos
,
node
.
param2
)
minetest
.
add_node
(
pos
,
node
)
end
,
sounds
=
default
.
node_sound_wood_defaults
(),
mesecons
=
{
effector
=
{
-- play sound when activated
action_on
=
function
(
pos
,
node
)
action_on
=
function
(
pos
,
node
)
mesecon
.
noteblock_play
(
pos
,
node
.
param2
)
end
}}
...
...
@@ -30,58 +24,46 @@ minetest.register_craft({
}
})
mesecon
.
noteblock_play
=
function
(
pos
,
param2
)
local
soundname
if
param2
==
8
then
soundname
=
"mesecons_noteblock_a"
elseif
param2
==
9
then
soundname
=
"mesecons_noteblock_asharp"
elseif
param2
==
10
then
soundname
=
"mesecons_noteblock_b"
elseif
param2
==
11
then
soundname
=
"mesecons_noteblock_c"
elseif
param2
==
0
then
soundname
=
"mesecons_noteblock_csharp"
elseif
param2
==
1
then
soundname
=
"mesecons_noteblock_d"
elseif
param2
==
2
then
soundname
=
"mesecons_noteblock_dsharp"
elseif
param2
==
3
then
soundname
=
"mesecons_noteblock_e"
elseif
param2
==
4
then
soundname
=
"mesecons_noteblock_f"
elseif
param2
==
5
then
soundname
=
"mesecons_noteblock_fsharp"
elseif
param2
==
6
then
soundname
=
"mesecons_noteblock_g"
elseif
param2
==
7
then
soundname
=
"mesecons_noteblock_gsharp"
end
local
block_below_name
=
minetest
.
get_node
({
x
=
pos
.
x
,
y
=
pos
.
y
-
1
,
z
=
pos
.
z
}).
name
if
block_below_name
==
"default:glass"
then
soundname
=
"mesecons_noteblock_hihat"
end
if
block_below_name
==
"default:steelblock"
then
soundname
=
soundname
..
"2"
-- Go up an octave.
end
if
block_below_name
==
"default:stone"
then
soundname
=
"mesecons_noteblock_kick"
end
if
block_below_name
==
"default:lava_source"
then
soundname
=
"fire_large"
end
if
block_below_name
==
"default:chest"
then
soundname
=
"mesecons_noteblock_snare"
end
if
block_below_name
==
"default:tree"
then
soundname
=
"mesecons_noteblock_crash"
end
if
block_below_name
==
"default:wood"
then
soundname
=
"mesecons_noteblock_litecrash"
end
if
block_below_name
==
"default:coalblock"
then
soundname
=
"tnt_explode"
local
soundnames
=
{
[
0
]
=
"mesecons_noteblock_csharp"
,
"mesecons_noteblock_d"
,
"mesecons_noteblock_dsharp"
,
"mesecons_noteblock_e"
,
"mesecons_noteblock_f"
,
"mesecons_noteblock_fsharp"
,
"mesecons_noteblock_g"
,
"mesecons_noteblock_gsharp"
,
"mesecons_noteblock_a"
,
"mesecons_noteblock_asharp"
,
"mesecons_noteblock_b"
,
"mesecons_noteblock_c"
}
local
node_sounds
=
{
[
"default:glass"
]
=
"mesecons_noteblock_hihat"
,
[
"default:stone"
]
=
"mesecons_noteblock_kick"
,
[
"default:lava_source"
]
=
"fire_large"
,
[
"default:chest"
]
=
"mesecons_noteblock_snare"
,
[
"default:tree"
]
=
"mesecons_noteblock_crash"
,
[
"default:wood"
]
=
"mesecons_noteblock_litecrash"
,
[
"default:coalblock"
]
=
"tnt_explode"
,
}
mesecon
.
noteblock_play
=
function
(
pos
,
param2
)
pos
.
y
=
pos
.
y
-
1
local
nodeunder
=
minetest
.
get_node
(
pos
).
name
local
soundname
=
node_sounds
[
nodeunder
]
if
not
soundname
then
soundname
=
soundnames
[
param2
]
if
not
soundname
then
minetest
.
log
(
"error"
,
"[mesecons_noteblock] No soundname found, test param2"
)
return
end
if
nodeunder
==
"default:steelblock"
then
soundname
=
soundname
..
2
end
end
minetest
.
sound_play
(
soundname
,
{
pos
=
pos
,
gain
=
1
.
0
,
max_hear_distance
=
32
,
})
pos
.
y
=
pos
.
y
+
1
minetest
.
sound_play
(
soundname
,
{
pos
=
pos
})
end
This diff is collapsed.
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mesecons_noteblock/textures/mesecons_noteblock.png
+
0
−
0
View replaced file @
35b647ed
View file @
f56c4ce3
900 B
|
W:
|
H:
889 B
|
W:
|
H:
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