- Feb 11, 2013
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- Feb 09, 2013
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Anthony authored
Remove ghoststone_active shadow on_construct
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Anthony Zhang authored
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Kyle authored
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- Feb 08, 2013
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Anthony Zhang authored
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
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Anthony Zhang authored
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- Feb 07, 2013
- Feb 06, 2013
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Jeija authored
- Feb 05, 2013
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khonkhortisan authored
Keep vertical wire base from self-intersecting
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Kyle authored
on the bottom.
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- Jan 30, 2013
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Jeija authored
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- Jan 20, 2013
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Jeija authored
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- Jan 09, 2013
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Jeija authored
gate. We need to call a changesignal even if the gate/other effector is still connected to a power source in a way.
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- Jan 06, 2013
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Anthony Zhang authored
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- Dec 31, 2012
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Jeija authored
Conflicts: mesecons/wires.lua
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- Dec 30, 2012
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Jeija authored
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- Dec 28, 2012
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Vanessa Ezekowitz authored
in use, one default:mese crafts to 18 mesecons wires. If new paradigm is in use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to get 18, or cook one mese block to get 162. Avoids conflict with new default recipe that crafts 9 crystals from one mese block.
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Jeija authored
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- Dec 27, 2012
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Jeija authored
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Jeija authored
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Jeija authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
T-junctions.
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Jeija authored
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Vanessa Ezekowitz authored
use them. Also fixed the "on" state image for wire ends so that it works for curved wires also.
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Vanessa Ezekowitz authored
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Jeija authored
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Jeija authored
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Jeija authored
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Jeija authored
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- Dec 26, 2012
- Dec 25, 2012
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Anthony Zhang authored
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- Dec 23, 2012
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Jeija authored
- Dec 22, 2012
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Jeija authored
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