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  1. Nov 25, 2014
  2. Nov 23, 2014
  3. Nov 22, 2014
  4. Nov 21, 2014
  5. Oct 07, 2014
    • ShadowNinja's avatar
      Improve the LuaController · bd1766e4
      ShadowNinja authored
      Changes:
        * Stops code after a certain number of instructions.
        * Allows functions, due to instruction counting.
        * Allows loops and goto with non-JIT Lua (LuaJIT doesn't count looping as an instruction, allowing infinite loops), due to instruction counting.
        * Removes string matching functions as they can be slow.
        * Adds some safe functions.
        * Limits the amount of printing that can be done (to prevent console flooding).
        * Code cleanup.
        * More...
      bd1766e4
  6. Sep 02, 2014
  7. Jul 14, 2014
  8. Jul 12, 2014
  9. Jun 08, 2014
  10. Jun 06, 2014
  11. Jun 01, 2014
  12. May 02, 2014
    • Zefram's avatar
      Don't allow non-inventory items as ingredients · b64fea4f
      Zefram authored
      Some mesecon wires (the turned-on nodes) that were
      not_in_creative_inventory and should never appear in an actual inventory
      were also mesecon_conductor_craftable.  This is liable to make a craft
      guide show them as potential ingredients, due to the use of the group
      in recipes.
      b64fea4f
  13. Apr 30, 2014
  14. Apr 25, 2014
    • Zefram's avatar
      fix programming microcontroller through form · f1eaee22
      Zefram authored
      The handling of the "quit" pseudo-field meant that the microcontroller
      couldn't be programmed with explicit code, only with the examples.
      The "quit" can actually be ignored: what matters for programming the
      controller is whether the "code" field was supplied.
      f1eaee22
  15. Apr 21, 2014
  16. Apr 20, 2014
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