- Apr 02, 2013
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Jeija authored
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- Apr 01, 2013
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Jeija authored
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- Mar 28, 2013
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Anthony Zhang authored
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- Mar 26, 2013
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Jeija authored
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- Mar 23, 2013
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Anthony Zhang authored
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Anthony Zhang authored
Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox.
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- Mar 17, 2013
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Anthony Zhang authored
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- Mar 16, 2013
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Anthony Zhang authored
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- Mar 15, 2013
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Anthony Zhang authored
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Anthony Zhang authored
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Anthony Zhang authored
Avoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping.
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- Mar 14, 2013
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Anthony Zhang authored
Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons).
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Anthony Zhang authored
* Movestones no longer eat nodes when running off the track. * Movestones no longer eat nodes when colliding with an mvps stopper. * Movestones no longer pass through mvps stoppers. * Movestones do not eat nodes when they are suddenly placed in the entity's path.
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- Mar 11, 2013
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Anthony Zhang authored
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Anthony Zhang authored
Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
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- Mar 07, 2013
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Anthony Zhang authored
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Anthony Zhang authored
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
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- Mar 05, 2013
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Jeija authored
Fix bug texture in mesewire for 0.4 stable
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- Mar 04, 2013
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Jat authored
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- Mar 03, 2013
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khonkhortisan authored
Vertical piston selection boxes
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khonkhortisan authored
equivalents
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- Feb 24, 2013
- Feb 22, 2013
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Jeija authored
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Jeija authored
* Craft them from three wires in a vertical row * Craft them back into mesecons by just putting one of them in the grid
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Jeija authored
* Name to scan for can be specified by right-clicking it * It can receive digiline signals that change the name to scan for * A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
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- Feb 19, 2013
- Feb 18, 2013
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khonkhortisan authored
mesecons_extrawires:insulated_off
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Kyle authored
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- Feb 12, 2013
- Feb 11, 2013
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Jeija authored
- Feb 10, 2013
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Jeija authored
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- Feb 09, 2013
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Anthony authored
Remove ghoststone_active shadow on_construct
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Anthony Zhang authored
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Kyle authored
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- Feb 08, 2013
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Anthony Zhang authored
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
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