- Dec 21, 2018
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Vitaliy authored
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- Jan 28, 2018
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Wuzzy authored
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- Jan 06, 2018
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DS authored
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- Oct 31, 2017
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DS authored
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- Oct 18, 2017
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DS authored
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- Oct 08, 2017
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DS authored
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- Oct 07, 2017
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DS authored
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- Jan 15, 2017
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sfan5 authored
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- Feb 15, 2016
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Jeija authored
up/down pistons from certain directions
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- Feb 14, 2016
- Oct 04, 2015
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Jeija authored
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- Feb 28, 2015
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Jeija authored
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- Feb 14, 2015
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Jeija authored
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- Feb 05, 2015
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Jeija authored
Thanks to HybridDog for spotting that
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- Nov 29, 2014
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Jeija authored
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables leaking into the global environment in pistons.
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- Nov 22, 2014
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Jeija authored
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without editing the source code by adding the setting to minetest.conf For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to increase the blinking speed. Rewrite the blinky plant with nodetimers. Fixes #161
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Jeija authored
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff.
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- Nov 21, 2014
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Jeija authored
Just some minor issues like dead code.
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- Dec 01, 2013
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Uberi authored
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Vanessa Ezekowitz authored
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- Jun 22, 2013
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Anthony Zhang authored
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- Jun 05, 2013
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Anthony Zhang authored
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- Apr 28, 2013
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RealBadAngel authored
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- Apr 02, 2013
- Mar 14, 2013
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Anthony Zhang authored
Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons).
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- Mar 11, 2013
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Anthony Zhang authored
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Anthony Zhang authored
Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
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- Mar 07, 2013
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Anthony Zhang authored
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
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- Mar 03, 2013
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khonkhortisan authored
equivalents
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- Feb 09, 2013
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Anthony Zhang authored
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- Feb 08, 2013
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Anthony Zhang authored
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
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- Feb 06, 2013
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Jeija authored
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- Dec 27, 2012
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Jeija authored
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Jeija authored
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Vanessa Ezekowitz authored
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Jeija authored
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- Dec 26, 2012
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Jeija authored
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- Dec 23, 2012
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Jeija authored
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