- Dec 16, 2012
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Jeija authored
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Jeija authored
Conflicts: mesecons_pistons/init.lua
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Anthony Zhang authored
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Anthony Zhang authored
Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
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- Dec 15, 2012
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Anthony Zhang authored
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Jeija authored
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Jeija authored
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Jeija authored
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- Dec 13, 2012
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Jeija authored
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- Dec 11, 2012
- Dec 10, 2012
- Dec 09, 2012
- Dec 08, 2012
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Jeija authored
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Jeija authored
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Jeija authored
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Jeija authored
Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference.
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Jeija authored
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Jeija authored
New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy
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Jeija authored
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- Dec 07, 2012
- Dec 03, 2012
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- Dec 02, 2012
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Anthony Zhang authored
`mesecon:updatenode()` was written to work only with conductors, though in several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated.
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- Nov 29, 2012
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Anthony Zhang authored
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- Nov 28, 2012
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Anthony Zhang authored
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- Nov 11, 2012
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Anthony Zhang authored
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Anthony Zhang authored
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- Nov 09, 2012
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Anthony authored
tile_images modified tiles
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- Nov 08, 2012
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Jat authored
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