- Oct 29, 2017
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DS-Minetest authored
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- Oct 21, 2017
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number Zero authored
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- Oct 18, 2017
- Oct 15, 2017
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Diogo Gomes authored
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- Oct 08, 2017
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DS authored
Improve the code and add vertical movestones
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number Zero authored
It wasn't necessary, actually.
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DS authored
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DS authored
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DS authored
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- Oct 07, 2017
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DS authored
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- Oct 05, 2017
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DS authored
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- Oct 04, 2017
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DS authored
Fixes a part of #290.
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- Oct 03, 2017
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DS authored
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DS-Minetest authored
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- Sep 19, 2017
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DS authored
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- Sep 18, 2017
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Wuzzy authored
Cyan, magenta, orange, pink, violet and white.
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- Sep 11, 2017
- Sep 03, 2017
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DS authored
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- May 08, 2017
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number Zero authored
See #337 for details.
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DS authored
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- Apr 21, 2017
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sfan5 authored
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- Apr 14, 2017
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numberZero authored
New overheating system that doesn’t use the meta.
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- Mar 31, 2017
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Josh Mars authored
* Support detection of multiple players in object detector * Add distance parameter to node detector * Fix area protection
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- Mar 07, 2017
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Wuzzy authored
* Fix inconsistent insulated mesecon names * Clarify lightstone names * Rename meselamp to "Mesecon Lamp" * Use capitalization "Luacontroller" consistently * Cleanup / improvements for logic gate naming
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- Mar 04, 2017
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DS authored
It used to be so that you could gain two sticky movestones out of one normal one, this didn't make much sense.
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- Feb 15, 2017
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Wuzzy authored
Fixes #289
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- Feb 13, 2017
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
Make "on" water turbine animated!
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- Feb 12, 2017
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Vanessa Ezekowitz authored
This uses a fairly simple trick: the textures are animated, while the model is static and has a number of rotated copies of the parts that are seen to move (four copies of the blades, eight copies of the top/bottom and their edges). The opaque parts of the textures then decide which of those faces' copies are visible in each frame.
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Vanessa Ezekowitz authored
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- Jan 28, 2017
- Jan 22, 2017
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sfan5 authored
This allows finding all of them by searching "insulated" in the creative menu.
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- Jan 19, 2017
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- Jan 15, 2017