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  • actionqueue
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Created with Raphaël 2.2.013Feb543223Jan222120129320Dec629Nov252322217Oct1Sep14Jul128Jun614May230Apr25212023Mar212019161116Feb19Jan1110954318Dec230Nov298Sep729Aug27282722Jun20191510652126May25211528Apr272627222120212015141372127Mar262423161514117654224Feb221918121110876430Jan22201914139631Dec3028272625232221122120191816151311109873128Nov2711828Oct271372127Sep109876543130Aug28252425242120191817161513121112111091091098752122Jul2120191823Jun2221201615421May151224Apr22876229Mar27262524221895227Feb2318171095Remove insulated t-junction and crossover from craftable groupFix onstate sticky piston drop: Must be sticky instead of normal pistonMerge pull request #216 from MT-Modder/mvps-additionsAdd meshes for water turbine and and wall lever instead of nodeboxesclean-up the new wall-lever modelsmeshesmeshesadjust wield scale of hydroturbine, give it proper inv imguse mesh node for wall leveruse a real mesh node for hydroturbine instead of nodeboxes.Register chests and bookshelves as stoppersAdded more sounds to noteblocks, see the documentation on http://mesecons.net for more informationDo not send action_off signal when newly placing nodes, this didn'tPrepare trapdoors code for merging, make trapdoors always toggle theirAdd trapdoor to mesecons_doorsMerge pull request #211 from MT-Modder/masterRewrite doors:Use dye for lightstone recipes - for balanceMerge pull request #210 from MT-Modder/masterFix doors texture namesMerge pull request #208 from MT-Modder/masterUse group:sapling for all recipesMerge pull request #202 from dora71/masterUpdate init.luaMerge pull request #199 from 163140/masterMaking glue from any saplingFix #198 by adding gates to the "overheat" group**This commit changes functionality**, please readFix #197, doesn't remove the legacy code that triggered it thoughFix #196, removes soft-depend on commonlibFix receiver looks, fixes #195, thanks to MT-Modder for reportingRewrite Logic Gates: Makes it super-easy to add new gates and cleans up codeDon't trigger an "off" event to itself when luacontroller turns a port offFix luacontroller: attempt to perform arithmetic on global 'print_count' (a nil value)Merge branch 'improve-luacontroller'Fix movestone to wire connection looksFix onstate switch appearing the the creative inventoryFix luacontroller interrupts not working if no iid is suppliedFix #189, clean code and update documentationFix crafting with the default mesecon wireFix burnt luacontroller, nodebox + crashimprove-luacont…improve-luacontrollerMerge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller
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