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os.setlocale("C", "numeric")

local scriptpath = engine.get_scriptdir()

mt_color_grey  = "#AAAAAA"
mt_color_blue  = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"

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dofile(scriptpath .. DIR_DELIM .. "mainmenu_worldlist.lua")
dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")

local menu = {}
local tabbuilder = {}
local menubar = {}
local worldlist = nil

--------------------------------------------------------------------------------
function render_favourite(spec,render_details)
	local text = ""
	
	if spec.name ~= nil then
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		text = text .. fs_escape_string(spec.name:trim())
--		if spec.description ~= nil and
--			fs_escape_string(spec.description):trim() ~= "" then
--			text = text .. " (" .. fs_escape_string(spec.description) .. ")"
--		end
	else
		if spec.address ~= nil then
			text = text .. spec.address:trim()
		end
	end
	
	if spec.port ~= nil and
		spec.port ~= 30000 then
		
		text = text .. ":" .. spec.port
	end
	
	if not render_details then
		return text
	end
	
	local details = ""
	if spec.password == true then
		details = details .. "*"
		details = details .. "_"
	end
	
	if spec.creative then
		details = details .. "C"
	else
		details = details .. "_"
	end
	
	if spec.damage then
		details = details .. "D"
	else
		details = details .. "_"
	end
	
	if spec.pvp then
		details = details .. "P"
	else
		details = details .. "_"
	details = details .. "  "
	return fs_escape_string(details) .. text
end

--------------------------------------------------------------------------------
os.tempfolder = function()
	local filetocheck = os.tmpname()
	os.remove(filetocheck)
	
	local randname = "MTTempModFolder_" .. math.random(0,10000)
	if DIR_DELIM == "\\" then
		local tempfolder = os.getenv("TEMP")
		return tempfolder .. filetocheck
	else
		local backstring = filetocheck:reverse()
		return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
	end

end

--------------------------------------------------------------------------------
function cleanup_path(temppath)
	
	local parts = temppath:split("-")
	temppath = ""	
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end
	
	parts = temppath:split(".")
	temppath = ""	
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end
	
	parts = temppath:split("'")
	temppath = ""	
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. ""
		end
		temppath = temppath .. parts[i]
	end
	
	parts = temppath:split(" ")
	temppath = ""	
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath
		end
		temppath = temppath .. parts[i]
	end
	
	return temppath
end

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--------------------------------------------------------------------------------

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function menu.set_texture(identifier,gamedetails)
	local texture_set = false
	if menu.texturepack ~= nil and gamedetails ~= nil then
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		local path = menu.basetexturedir .. 
						gamedetails.id .. "_menu_" .. identifier .. ".png"
		
		if engine.set_background(identifier,path) then
			texture_set = true
		end
	end
	
	if not texture_set and gamedetails ~= nil then
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		local path = gamedetails.path .. DIR_DELIM .."menu" .. 
									 DIR_DELIM .. identifier .. ".png"
		if engine.set_background(identifier,path) then
			texture_set = true
		end
	end
	
	if not texture_set then
		local path = menu.basetexturedir .. DIR_DELIM .."menu_" .. 
										identifier .. ".png"
		if engine.set_background(identifier,path) then
			texture_set = true
		end
	end
	
	if not texture_set then
		local path = menu.defaulttexturedir .. DIR_DELIM .."menu_" .. 
										identifier .. ".png"
		engine.set_background(identifier,path)
	end
end

--------------------------------------------------------------------------------
function menu.update_gametype()
	if (menu.game_last_check == nil or
		menu.game_last_check ~= menu.last_game) and
		tabbuilder.current_tab == "singleplayer" then
		
		local gamedetails = menu.lastgame()
		engine.set_topleft_text(gamedetails.name)
		filterlist.set_filtercriteria(worldlist,gamedetails.id)
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		local background_set = false
		if menu.texturepack ~= nil then
			local path_background_texture = menu.basetexturedir .. 
										gamedetails.id .. "_menu_background.png"
			
			if engine.set_background("background",path_background_texture) then
				background_set = true
				engine.set_clouds(false)
			end
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		if not background_set then
			local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" .. 
										 DIR_DELIM .. "background.png"
			if engine.set_background("background",path_background_texture) then
				background_set = true
				engine.set_clouds(false)
			end
		end
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		if not background_set then
			engine.set_clouds(true)
		end
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		menu.set_texture("overlay",gamedetails)
		menu.set_texture("header",gamedetails)
		menu.set_texture("footer",gamedetails)
		
		menu.game_last_check = menu.last_game
	else
		if menu.game_last_check ~= menu.last_game then
			menu.game_last_check = menu.last_game
			menu.reset_gametype()
		end
	end
end

--------------------------------------------------------------------------------
function menu.reset_gametype()
	filterlist.set_filtercriteria(worldlist,nil)
	menu.game_last_check = nil
	
	local path_background_texture = menu.basetexturedir .. "menu_background.png"
			
	if engine.set_background("background",path_background_texture) then
		background_set = true
		engine.set_clouds(false)
	else
		engine.set_clouds(true)
	end 

	menu.set_texture("overlay",nil)
	menu.set_texture("header",nil)
	menu.set_texture("footer",nil)
	engine.set_topleft_text("")
end

--------------------------------------------------------------------------------
function get_last_folder(text,count)
	local parts = text:split(DIR_DELIM)
	
	if count == nil then
		return parts[#parts]
	end
	
	local retval = ""
	for i=1,count,1 do
		retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
	end
	
	return retval
end

--------------------------------------------------------------------------------
function init_globals()
	--init gamedata
	gamedata.worldindex = 0
	
	worldlist = filterlist.create(
					engine.get_worlds,
					compare_worlds,
					function(element,uid)
						if element.name == uid then
							return true
						end
						return false
					end, --unique id compare fct
					function(element,gameid)
						if element.gameid == gameid then
							return true
						end
						return false
					end --filter fct
					)
					
	filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
	filterlist.set_sortmode(worldlist,"alphabetic")
					
end

--------------------------------------------------------------------------------
function identify_filetype(name)

	if name:sub(-3):lower() == "zip" then
		return {
				name = name,
				type = "zip"
				}
	end
	
	if name:sub(-6):lower() == "tar.gz" or
		name:sub(-3):lower() == "tgz"then
		return {
				name = name,
				type = "tgz"
				}
	end
	
	if name:sub(-6):lower() == "tar.bz2" then
		return {
				name = name,
				type = "tbz"
				}
	end
	
	if name:sub(-2):lower() == "7z" then
		return {
				name = name,
				type = "7z"
				}
	end

	return {
		name = name,
		type = "ukn"
	}
end

--------------------------------------------------------------------------------
function update_menu()

	local formspec = "size[12,5.2]"
	
	-- handle errors
	if gamedata.errormessage ~= nil then
		formspec = formspec ..
			"field[1,2;10,2;;ERROR: " ..
			gamedata.errormessage .. 
			";]"..
			"button[4.5,4.2;3,0.5;btn_error_confirm;Ok]"
	else
		formspec = formspec .. tabbuilder.gettab()
	end

	engine.update_formspec(formspec)
end

--------------------------------------------------------------------------------
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function menu.render_world_list()
	local retval = ""
	
	local current_worldlist = filterlist.get_list(worldlist)
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	for i,v in ipairs(current_worldlist) do
		if retval ~= "" then
			retval = retval ..","
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		retval = retval .. v.name .. 
					" \\[" .. v.gameid .. "\\]"
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	return retval
end

--------------------------------------------------------------------------------
function menu.init()
	--init menu data
	gamemgr.update_gamelist()
	
	menu.last_game	= tonumber(engine.setting_get("main_menu_last_game_idx"))
	
	if type(menu.last_game) ~= "number" then
		menu.last_game = 1
	end

	if engine.setting_getbool("public_serverlist") then
		menu.favorites = engine.get_favorites("online")
	else
		menu.favorites = engine.get_favorites("local")
	end
	
	
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	menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
						DIR_DELIM .. "textures" .. DIR_DELIM .. "base" .. 
						DIR_DELIM .. "pack" .. DIR_DELIM
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	menu.basetexturedir = menu.defaulttexturedir
	
	menu.texturepack = engine.setting_get("texture_path")
	
	if menu.texturepack ~= nil then
		menu.basetexturedir = menu.texturepack .. DIR_DELIM
	end
end

--------------------------------------------------------------------------------
function menu.lastgame()
	if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
		return gamemgr.games[menu.last_game]
	end
	
	if #gamemgr.games >= 1 then
		menu.last_game = 1
		return gamemgr.games[menu.last_game]
	end
	
	--error case!!
	return nil
end

--------------------------------------------------------------------------------
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function menu.update_last_game()

	local current_world = filterlist.get_raw_element(worldlist,
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							engine.setting_get("mainmenu_last_selected_world")
							)
							
	if current_world == nil then
		return
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	for i=1,#gamemgr.games,1 do		
		if gamemgr.games[i].id == current_world.gameid then
			menu.last_game = i
			engine.setting_set("main_menu_last_game_idx",menu.last_game)
			break
		end
	end
end

--------------------------------------------------------------------------------
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function menu.handle_key_up_down(fields,textlist,settingname)

	if fields["key_up"] then
		local oldidx = engine.get_textlist_index(textlist)
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		if oldidx > 1 then
			local newidx = oldidx -1
			engine.setting_set(settingname,
				filterlist.get_engine_index(worldlist,newidx))
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	end
	
	if fields["key_down"] then
		local oldidx = engine.get_textlist_index(textlist)
		if oldidx < filterlist.size(worldlist) then
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			local newidx = oldidx + 1
			engine.setting_set(settingname,
				filterlist.get_engine_index(worldlist,newidx))
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--------------------------------------------------------------------------------
function menubar.handle_buttons(fields)
	for i=1,#menubar.buttons,1 do
		if fields[menubar.buttons[i].btn_name] ~= nil then
			menu.last_game = menubar.buttons[i].index
			engine.setting_set("main_menu_last_game_idx",menu.last_game)
			menu.update_gametype()
		end
	end
end

--------------------------------------------------------------------------------
function menubar.refresh()
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	menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
					   "box[-0.3,5.6;12.4,0.05;FFFFFF]"
	menubar.buttons = {}

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	local button_base = -0.25
	
	local maxbuttons = #gamemgr.games
	
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	if maxbuttons > 10 then
		maxbuttons = 10
	end
	
	for i=1,maxbuttons,1 do

		local btn_name = "menubar_btn_" .. gamemgr.games[i].id
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		local buttonpos = button_base + (i-1) * 1.245
		if gamemgr.games[i].menuicon_path ~= nil and
			gamemgr.games[i].menuicon_path ~= "" then

			menubar.formspec = menubar.formspec ..
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				"image_button[" .. buttonpos ..  ",5.7;1.3,1.3;"  ..
				gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
		else
		
			local part1 = gamemgr.games[i].id:sub(1,5)
			local part2 = gamemgr.games[i].id:sub(6,10)
			local part3 = gamemgr.games[i].id:sub(11)
			
			local text = part1 .. "\n" .. part2
			if part3 ~= nil and
				part3 ~= "" then
				text = text .. "\n" .. part3
			end
			menubar.formspec = menubar.formspec ..
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				"image_button[" .. buttonpos ..  ",5.7;1.3,1.3;;" ..btn_name ..
				";" .. text .. ";true;true]"
		end
		
		local toadd = {
			btn_name = btn_name,
			index = i,
		}
		
		table.insert(menubar.buttons,toadd)
	end
end

--------------------------------------------------------------------------------
function tabbuilder.dialog_create_world()
	local mapgens = {"v6", "v7", "indev", "singlenode", "math"}

	local current_mg = engine.setting_get("mg_name")

	local mglist = ""
	local selindex = 1
	local i = 1
	for k,v in pairs(mapgens) do
		if current_mg == v then
			selindex = i
		end
		i = i + 1
		mglist = mglist .. v .. ","
	end
	mglist = mglist:sub(1, -2)

	local retval = 
		"label[2,0;World name]"..
		"label[2,1;Mapgen]"..
		"field[4.5,0.4;6,0.5;te_world_name;;]" ..
		"label[2,2;Game]"..
		"button[5,4.5;2.6,0.5;world_create_confirm;Create]" ..
		"button[7.5,4.5;2.8,0.5;world_create_cancel;Cancel]" ..
		"dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
		"textlist[4.2,1.9;5.8,2.3;games;" ..
		gamemgr.gamelist() ..
		";" .. menu.last_game .. ";true]"

	return retval
end

--------------------------------------------------------------------------------
function tabbuilder.dialog_delete_world()
	return	"label[2,2;Delete World \"" .. filterlist.get_raw_list(worldlist)[menu.world_to_del].name .. "\"?]"..
			"button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
			"button[6,4.2;2.8,0.5;world_delete_cancel;No]"
end

--------------------------------------------------------------------------------
function tabbuilder.gettab()
	local retval = ""
	
	if tabbuilder.show_buttons then
		retval = retval .. tabbuilder.tab_header()
	end

	if tabbuilder.current_tab == "singleplayer" then
		retval = retval .. tabbuilder.tab_singleplayer()
	end
	
	if tabbuilder.current_tab == "multiplayer" then
		retval = retval .. tabbuilder.tab_multiplayer()
	end

	if tabbuilder.current_tab == "server" then
		retval = retval .. tabbuilder.tab_server()
	end
	
	if tabbuilder.current_tab == "settings" then
		retval = retval .. tabbuilder.tab_settings()
	end
	
	if tabbuilder.current_tab == "credits" then
		retval = retval .. tabbuilder.tab_credits()
	end
	
	if tabbuilder.current_tab == "dialog_create_world" then
		retval = retval .. tabbuilder.dialog_create_world()
	end
	
	if tabbuilder.current_tab == "dialog_delete_world" then
		retval = retval .. tabbuilder.dialog_delete_world()
	end
	
	retval = retval .. modmgr.gettab(tabbuilder.current_tab)
	retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
	retval = retval .. modstore.gettab(tabbuilder.current_tab)

	return retval
end

--------------------------------------------------------------------------------
function tabbuilder.handle_create_world_buttons(fields)
	
	if fields["world_create_confirm"] or
		fields["key_enter"] then
		
		local worldname = fields["te_world_name"]
		local gameindex = engine.get_textlist_index("games")
		
		if gameindex > 0 and
			worldname ~= "" then
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			local message = nil
			if not filterlist.uid_exists(worldlist,worldname) then
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				engine.setting_set("mg_name",fields["dd_mapgen"])
				message = engine.create_world(worldname,gameindex)
			else
				message = "A world named \"" .. worldname .. "\" already exists"
			end
			
			if message ~= nil then
				gamedata.errormessage = message
			else
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				menu.last_game = gameindex
				engine.setting_set("main_menu_last_game_idx",gameindex)
				filterlist.refresh(worldlist)
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				engine.setting_set("mainmenu_last_selected_world",
									filterlist.engine_index_by_uid(worldlist,worldname))
			end
		else
			gamedata.errormessage = "No worldname given or no game selected"
		end
	end
	
	if fields["games"] then
		tabbuilder.skipformupdate = true
		return
	end
	
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	--close dialog
	tabbuilder.is_dialog = false
	tabbuilder.show_buttons = true
	tabbuilder.current_tab = engine.setting_get("main_menu_tab")
end

--------------------------------------------------------------------------------
function tabbuilder.handle_delete_world_buttons(fields)
	
	if fields["world_delete_confirm"] then
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		if menu.world_to_del > 0 and 
			menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
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			engine.delete_world(menu.world_to_del)
			menu.world_to_del = 0
			filterlist.refresh(worldlist)
		end
	end
	
	tabbuilder.is_dialog = false
	tabbuilder.show_buttons = true
	tabbuilder.current_tab = engine.setting_get("main_menu_tab")
end

--------------------------------------------------------------------------------
function tabbuilder.handle_multiplayer_buttons(fields)
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	if fields["te_name"] ~= nil then
		gamedata.playername = fields["te_name"]
		engine.setting_set("name", fields["te_name"])
	end
	
	if fields["favourites"] ~= nil then
		local event = explode_textlist_event(fields["favourites"])
		if event.typ == "DCL" then
			gamedata.address = menu.favorites[event.index].address
			gamedata.port = menu.favorites[event.index].port
			gamedata.playername		= fields["te_name"]
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			if fields["te_pwd"] ~= nil then
				gamedata.password		= fields["te_pwd"]
			end
			gamedata.selected_world = 0
			
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			if menu.favorites ~= nil then
				gamedata.servername = menu.favorites[event.index].name
				gamedata.serverdescription = menu.favorites[event.index].description
			end
			
			if gamedata.address ~= nil and
				gamedata.port ~= nil then
				
				engine.start()
			end
		end
		
		if event.typ == "CHG" then
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			local address = menu.favorites[event.index].address
			local port = menu.favorites[event.index].port
			
			if address ~= nil and
				port ~= nil then
				engine.setting_set("address",address)
				engine.setting_set("port",port)
			end
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			menu.fav_selected = event.index
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	if fields["key_up"] ~= nil or
		fields["key_down"] ~= nil then
		
		local fav_idx = engine.get_textlist_index("favourites")
		
		if fields["key_up"] ~= nil and fav_idx > 1 then
			fav_idx = fav_idx -1
		else if fields["key_down"] and fav_idx < #menu.favorites then
			fav_idx = fav_idx +1
		end end
		
		local address = menu.favorites[fav_idx].address
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		local port = menu.favorites[fav_idx].port
		
		if address ~= nil and
			port ~= nil then
			engine.setting_set("address",address)
			engine.setting_set("port",port)
		end
		
		menu.fav_selected = fav_idx
		return
	end
	
	if fields["cb_public_serverlist"] ~= nil then
		engine.setting_setbool("public_serverlist",
			tabbuilder.tobool(fields["cb_public_serverlist"]))
			
		if engine.setting_getbool("public_serverlist") then
			menu.favorites = engine.get_favorites("online")
		else
			menu.favorites = engine.get_favorites("local")
		end
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		menu.fav_selected = nil
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		return
	end

	if fields["btn_delete_favorite"] ~= nil then
		local current_favourite = engine.get_textlist_index("favourites")
		engine.delete_favorite(current_favourite)
		menu.favorites = engine.get_favorites()
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		menu.fav_selected = nil
		
		engine.setting_set("address","")
		engine.setting_get("port","")
		
		return
	end

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	if fields["btn_mp_connect"] ~= nil or
		fields["key_enter"] then
		
		gamedata.playername		= fields["te_name"]
		gamedata.password		= fields["te_pwd"]
		gamedata.address		= fields["te_address"]
		gamedata.port			= fields["te_port"]
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		local fav_idx = engine.get_textlist_index("favourites")
		
		if fav_idx > 0 and fav_idx <= #menu.favorites and
			menu.favorites[fav_idx].address == fields["te_address"] and
			menu.favorites[fav_idx].port == fields["te_port"] then
			
			gamedata.servername			= menu.favorites[fav_idx].name
			gamedata.serverdescription	= menu.favorites[fav_idx].description
		else
			gamedata.servername = ""
			gamedata.serverdescription = ""
		end

		gamedata.selected_world = 0
		engine.start()
		return
	end
end

--------------------------------------------------------------------------------
function tabbuilder.handle_server_buttons(fields)

	local world_doubleclick = false

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	if fields["srv_worlds"] ~= nil then
		local event = explode_textlist_event(fields["srv_worlds"])
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		if event.typ == "DCL" then
			world_doubleclick = true
		end
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		if event.typ == "CHG" then
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			engine.setting_set("mainmenu_last_selected_world",
				filterlist.get_engine_index(worldlist,engine.get_textlist_index("srv_worlds")))
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	menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
	
	if fields["cb_creative_mode"] then
		engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
	end
	
	if fields["cb_enable_damage"] then
		engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
	end
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	if fields["cb_server_announce"] then
		engine.setting_setbool("server_announce",tabbuilder.tobool(fields["cb_server_announce"]))
	end
	if fields["start_server"] ~= nil or
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		world_doubleclick or
		fields["key_enter"] then
		local selected = engine.get_textlist_index("srv_worlds")
		if selected > 0 then
			gamedata.playername		= fields["te_playername"]
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			gamedata.password		= fields["te_passwd"]
			gamedata.port			= fields["te_serverport"]
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			gamedata.address		= ""
			gamedata.selected_world	= filterlist.get_engine_index(worldlist,selected)
			
			menu.update_last_game(gamedata.selected_world)
			engine.start()
		end
	end
	
	if fields["world_create"] ~= nil then
		tabbuilder.current_tab = "dialog_create_world"
		tabbuilder.is_dialog = true
		tabbuilder.show_buttons = false
	end
	
	if fields["world_delete"] ~= nil then
		local selected = engine.get_textlist_index("srv_worlds")
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		if selected > 0 and
			selected <= filterlist.size(worldlist) then
			local world = filterlist.get_list(worldlist)[selected]
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			if world ~= nil and
				world.name ~= nil and
				world.name ~= "" then
				menu.world_to_del = filterlist.get_engine_index(worldlist,selected)
				tabbuilder.current_tab = "dialog_delete_world"
				tabbuilder.is_dialog = true
				tabbuilder.show_buttons = false
			else
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				menu.world_to_del = 0
			end
		end
	end
	
	if fields["world_configure"] ~= nil then
		selected = engine.get_textlist_index("srv_worlds")
		if selected > 0 then
			modmgr.world_config_selected_world = filterlist.get_engine_index(worldlist,selected)
			if modmgr.init_worldconfig() then
				tabbuilder.current_tab = "dialog_configure_world"
				tabbuilder.is_dialog = true
				tabbuilder.show_buttons = false
			end
		end
	end
end

--------------------------------------------------------------------------------
function tabbuilder.tobool(text)
	if text == "true" then
		return true
	else
		return false
	end
end

--------------------------------------------------------------------------------
function tabbuilder.handle_settings_buttons(fields)
	if fields["cb_fancy_trees"] then
		engine.setting_setbool("new_style_leaves",tabbuilder.tobool(fields["cb_fancy_trees"]))
	end
		
	if fields["cb_smooth_lighting"] then
		engine.setting_setbool("smooth_lighting",tabbuilder.tobool(fields["cb_smooth_lighting"]))
	end
	if fields["cb_3d_clouds"] then
		engine.setting_setbool("enable_3d_clouds",tabbuilder.tobool(fields["cb_3d_clouds"]))
	end
	if fields["cb_opaque_water"] then
		engine.setting_setbool("opaque_water",tabbuilder.tobool(fields["cb_opaque_water"]))
	end
			
	if fields["cb_mipmapping"] then
		engine.setting_setbool("mip_map",tabbuilder.tobool(fields["cb_mipmapping"]))
	end
	if fields["cb_anisotrophic"] then
		engine.setting_setbool("anisotropic_filter",tabbuilder.tobool(fields["cb_anisotrophic"]))
	end
	if fields["cb_bilinear"] then
		engine.setting_setbool("bilinear_filter",tabbuilder.tobool(fields["cb_bilinear"]))
	end
	if fields["cb_trilinear"] then
		engine.setting_setbool("trilinear_filter",tabbuilder.tobool(fields["cb_trilinear"]))
	end
			
	if fields["cb_shaders"] then
		engine.setting_setbool("enable_shaders",tabbuilder.tobool(fields["cb_shaders"]))
	end
	if fields["cb_pre_ivis"] then
		engine.setting_setbool("preload_item_visuals",tabbuilder.tobool(fields["cb_pre_ivis"]))
	end
	if fields["cb_particles"] then
		engine.setting_setbool("enable_particles",tabbuilder.tobool(fields["cb_particles"]))
	end
	if fields["cb_finite_liquid"] then
		engine.setting_setbool("liquid_finite",tabbuilder.tobool(fields["cb_finite_liquid"]))
	end

	if fields["btn_change_keys"] ~= nil then
		engine.show_keys_menu()
	end
end

--------------------------------------------------------------------------------
function tabbuilder.handle_singleplayer_buttons(fields)

	local world_doubleclick = false

	if fields["sp_worlds"] ~= nil then
		local event = explode_textlist_event(fields["sp_worlds"])
		
		if event.typ == "DCL" then
			world_doubleclick = true
		end
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		if event.typ == "CHG" then
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			engine.setting_set("mainmenu_last_selected_world",
				filterlist.get_engine_index(worldlist,engine.get_textlist_index("sp_worlds")))
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	menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
	
	if fields["cb_creative_mode"] then
		engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
	end
	
	if fields["cb_enable_damage"] then
		engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
	end

	if fields["play"] ~= nil or
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		world_doubleclick or
		fields["key_enter"] then
		local selected = engine.get_textlist_index("sp_worlds")
		if selected > 0 then
			gamedata.selected_world	= filterlist.get_engine_index(worldlist,selected)
			gamedata.singleplayer	= true
			
			menu.update_last_game(gamedata.selected_world)
			
			engine.start()
		end
	end
	
	if fields["world_create"] ~= nil then
		tabbuilder.current_tab = "dialog_create_world"
		tabbuilder.is_dialog = true
		tabbuilder.show_buttons = false
	end
	
	if fields["world_delete"] ~= nil then
		local selected = engine.get_textlist_index("sp_worlds")
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		if selected > 0 and
			selected <= filterlist.size(worldlist) then
			local world = filterlist.get_list(worldlist)[selected]
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			if world ~= nil and
				world.name ~= nil and
				world.name ~= "" then
				menu.world_to_del = filterlist.get_engine_index(worldlist,selected)
				tabbuilder.current_tab = "dialog_delete_world"
				tabbuilder.is_dialog = true
				tabbuilder.show_buttons = false
			else
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				menu.world_to_del = 0
			end
		end
	end
	
	if fields["world_configure"] ~= nil then
		selected = engine.get_textlist_index("sp_worlds")
		if selected > 0 then
			modmgr.world_config_selected_world = filterlist.get_engine_index(worldlist,selected)
			if modmgr.init_worldconfig() then
				tabbuilder.current_tab = "dialog_configure_world"
				tabbuilder.is_dialog = true
				tabbuilder.show_buttons = false
			end
		end
	end
end

--------------------------------------------------------------------------------
function tabbuilder.tab_header()