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    Huge overhaul of the entire MapgenParams system · 5a34f40d
    kwolekr authored
    MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
    Separation between the common and mapgen-specific parameters is now strongly defined.
    Mapgen parameters objects are now properly encapsulated within the proper subsystems.
    5a34f40d
    History
    Huge overhaul of the entire MapgenParams system
    kwolekr authored
    MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
    Separation between the common and mapgen-specific parameters is now strongly defined.
    Mapgen parameters objects are now properly encapsulated within the proper subsystems.
defaultsettings.cpp 12.49 KiB
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "settings.h"
#include "filesys.h"
#include "config.h"

void set_default_settings(Settings *settings)
{
	// Client and server

	settings->setDefault("name", "");

	// Client stuff
	settings->setDefault("remote_port", "30000");
	settings->setDefault("keymap_forward", "KEY_KEY_W");
	settings->setDefault("keymap_backward", "KEY_KEY_S");
	settings->setDefault("keymap_left", "KEY_KEY_A");
	settings->setDefault("keymap_right", "KEY_KEY_D");
	settings->setDefault("keymap_jump", "KEY_SPACE");
	settings->setDefault("keymap_sneak", "KEY_LSHIFT");
	settings->setDefault("keymap_drop", "KEY_KEY_Q");
	settings->setDefault("keymap_inventory", "KEY_KEY_I");
	settings->setDefault("keymap_special1", "KEY_KEY_E");
	settings->setDefault("keymap_chat", "KEY_KEY_T");
	settings->setDefault("keymap_cmd", "/");
	settings->setDefault("keymap_console", "KEY_F10");
	settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
	settings->setDefault("keymap_freemove", "KEY_KEY_K");
	settings->setDefault("keymap_fastmove", "KEY_KEY_J");
	settings->setDefault("keymap_noclip", "KEY_KEY_H");
	settings->setDefault("keymap_screenshot", "KEY_F12");
	settings->setDefault("keymap_toggle_hud", "KEY_F1");
	settings->setDefault("keymap_toggle_chat", "KEY_F2");
	settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
	settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
	settings->setDefault("keymap_toggle_debug", "KEY_F5");
	settings->setDefault("keymap_toggle_profiler", "KEY_F6");
	settings->setDefault("keymap_increase_viewing_range_min", "+");
	settings->setDefault("keymap_decrease_viewing_range_min", "-");
	settings->setDefault("anaglyph", "false");
	settings->setDefault("anaglyph_strength", "0.1");
	settings->setDefault("aux1_descends", "false");
	settings->setDefault("doubletap_jump", "false");
	settings->setDefault("always_fly_fast", "true");
	settings->setDefault("directional_colored_fog", "true");

	// Some (temporary) keys for debugging
	settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
	settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
	settings->setDefault("keymap_quicktune_next", "KEY_END");
	settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
	settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
	// Show debug info by default?
	#ifdef NDEBUG
	settings->setDefault("show_debug", "false");
	#else
	settings->setDefault("show_debug", "true");
	#endif

	settings->setDefault("wanted_fps", "30");
	settings->setDefault("fps_max", "60");
	settings->setDefault("pause_fps_max", "20");
	// A bit more than the server will send around the player, to make fog blend well
	settings->setDefault("viewing_range_nodes_max", "240");
	settings->setDefault("viewing_range_nodes_min", "35");
	settings->setDefault("screenW", "800");
	settings->setDefault("screenH", "600");
	settings->setDefault("fullscreen", "false");
	settings->setDefault("fullscreen_bpp", "24");
	settings->setDefault("fsaa", "0");
	settings->setDefault("vsync", "false");
	settings->setDefault("address", "");
	settings->setDefault("random_input", "false");
	settings->setDefault("client_unload_unused_data_timeout", "600");
	settings->setDefault("enable_fog", "true");
	settings->setDefault("fov", "72");
	settings->setDefault("view_bobbing", "true");
	settings->setDefault("new_style_water", "false");
	settings->setDefault("new_style_leaves", "true");
	settings->setDefault("smooth_lighting", "true");
	settings->setDefault("texture_path", "");
	settings->setDefault("shader_path", "");
	settings->setDefault("video_driver", "opengl");
	settings->setDefault("free_move", "false");
	settings->setDefault("noclip", "false");
	settings->setDefault("continuous_forward", "false");
	settings->setDefault("fast_move", "false");
	settings->setDefault("invert_mouse", "false");
	settings->setDefault("enable_clouds", "true");
	settings->setDefault("screenshot_path", ".");
	settings->setDefault("view_bobbing_amount", "1.0");
	settings->setDefault("fall_bobbing_amount", "0.0");
	settings->setDefault("enable_3d_clouds", "true");
	settings->setDefault("cloud_height", "120");
	settings->setDefault("menu_clouds", "true");
	settings->setDefault("opaque_water", "false");
	settings->setDefault("console_color", "(0,0,0)");
	settings->setDefault("console_alpha", "200");
	settings->setDefault("selectionbox_color", "(0,0,0)");
	settings->setDefault("crosshair_color", "(255,255,255)");
	settings->setDefault("crosshair_alpha", "255");
	settings->setDefault("mouse_sensitivity", "0.2");
	settings->setDefault("enable_sound", "true");
	settings->setDefault("sound_volume", "0.8");
	settings->setDefault("desynchronize_mapblock_texture_animation", "true");

	settings->setDefault("mip_map", "false");
	settings->setDefault("anisotropic_filter", "false");
	settings->setDefault("bilinear_filter", "false");
	settings->setDefault("trilinear_filter", "false");
	settings->setDefault("preload_item_visuals", "true");
	settings->setDefault("enable_bumpmapping", "false");
	settings->setDefault("enable_parallax_occlusion", "false");
	settings->setDefault("parallax_occlusion_scale", "0.08");
	settings->setDefault("parallax_occlusion_bias", "0.04");
	settings->setDefault("enable_waving_water", "false");
	settings->setDefault("water_wave_height", "1.0");
	settings->setDefault("water_wave_length", "20.0");
	settings->setDefault("water_wave_speed", "5.0");
	settings->setDefault("enable_waving_leaves", "false");
	settings->setDefault("enable_waving_plants", "false");
	settings->setDefault("enable_shaders", "true");
	settings->setDefault("repeat_rightclick_time", "0.25");
	settings->setDefault("enable_particles", "true");

	settings->setDefault("curl_timeout", "5000");
	settings->setDefault("curl_parallel_limit", "8");

	settings->setDefault("serverlist_url", "servers.minetest.net");
	settings->setDefault("serverlist_file", "favoriteservers.txt");
	settings->setDefault("server_announce", "false");
	settings->setDefault("server_url", "");
	settings->setDefault("server_address", "");
	settings->setDefault("server_name", "");
	settings->setDefault("server_description", "");

#if USE_FREETYPE
	settings->setDefault("freetype", "true");
	settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
	settings->setDefault("font_size", "13");
	settings->setDefault("font_shadow", "1");
	settings->setDefault("font_shadow_alpha", "128");
	settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
	settings->setDefault("mono_font_size", "13");
	settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
	settings->setDefault("fallback_font_size", "13");
	settings->setDefault("fallback_font_shadow", "1");
	settings->setDefault("fallback_font_shadow_alpha", "128");
#else
	settings->setDefault("freetype", "false");
	settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "fontlucida.png"));
	settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "fontdejavusansmono.png"));
#endif

	// Server stuff
	// "map-dir" doesn't exist by default.
	settings->setDefault("workaround_window_size","5");
	settings->setDefault("max_packets_per_iteration","1024");
	settings->setDefault("port", "30000");
	settings->setDefault("default_game", "minetest");
	settings->setDefault("motd", "");
	settings->setDefault("max_users", "15");
	settings->setDefault("strict_protocol_version_checking", "false");
	settings->setDefault("creative_mode", "false");
	settings->setDefault("enable_damage", "true");
	settings->setDefault("only_peaceful_mobs", "false");
	settings->setDefault("fixed_map_seed", "");
	settings->setDefault("give_initial_stuff", "false");
	settings->setDefault("default_password", "");
	settings->setDefault("default_privs", "interact, shout");
	settings->setDefault("unlimited_player_transfer_distance", "true");
	settings->setDefault("enable_pvp", "true");
	settings->setDefault("disallow_empty_password", "false");
	settings->setDefault("disable_anticheat", "false");
	settings->setDefault("enable_rollback_recording", "false");

	settings->setDefault("profiler_print_interval", "0");
	settings->setDefault("enable_mapgen_debug_info", "false");
	settings->setDefault("active_object_send_range_blocks", "3");
	settings->setDefault("active_block_range", "2");
	//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
	// This causes frametime jitter on client side, or does it?
	settings->setDefault("max_simultaneous_block_sends_per_client", "4");
	settings->setDefault("max_simultaneous_block_sends_server_total", "20");
	settings->setDefault("max_block_send_distance", "9");
	settings->setDefault("max_block_generate_distance", "7");
	settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
	settings->setDefault("time_send_interval", "5");
	settings->setDefault("time_speed", "72");
	settings->setDefault("year_days", "30");
	settings->setDefault("server_unload_unused_data_timeout", "29");
	settings->setDefault("max_objects_per_block", "49");
	settings->setDefault("server_map_save_interval", "5.3");
	settings->setDefault("sqlite_synchronous", "2");
	settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
	settings->setDefault("dedicated_server_step", "0.1");
	settings->setDefault("ignore_world_load_errors", "false");
	settings->setDefault("congestion_control_aim_rtt", "0.2");
	settings->setDefault("congestion_control_max_rate", "400");
	settings->setDefault("congestion_control_min_rate", "10");
	settings->setDefault("remote_media", "");
	settings->setDefault("debug_log_level", "2");
	settings->setDefault("emergequeue_limit_total", "256");
	settings->setDefault("emergequeue_limit_diskonly", "");
	settings->setDefault("emergequeue_limit_generate", "");
	settings->setDefault("num_emerge_threads", "1");
	
	// physics stuff
	settings->setDefault("movement_acceleration_default", "3");
	settings->setDefault("movement_acceleration_air", "2");
	settings->setDefault("movement_acceleration_fast", "10");
	settings->setDefault("movement_speed_walk", "4");
	settings->setDefault("movement_speed_crouch", "1.35");
	settings->setDefault("movement_speed_fast", "20");
	settings->setDefault("movement_speed_climb", "2");
	settings->setDefault("movement_speed_jump", "6.5");
	settings->setDefault("movement_liquid_fluidity", "1");
	settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
	settings->setDefault("movement_liquid_sink", "10");
	settings->setDefault("movement_gravity", "9.81");

	//liquid stuff
	settings->setDefault("liquid_finite", "false");
	settings->setDefault("liquid_loop_max", "10000");
	settings->setDefault("liquid_update", "1.0");
	settings->setDefault("liquid_relax", "2");
	settings->setDefault("liquid_fast_flood", "1");
	settings->setDefault("underground_springs", "1");
	settings->setDefault("weather", "false");

	//mapgen stuff
	settings->setDefault("mg_name", "v6");
	settings->setDefault("water_level", "1");
	settings->setDefault("chunksize", "5");
	settings->setDefault("mg_flags", "trees, caves");

	settings->setDefault("mgmath_generator", "mandelbox");


	// IPv6
	settings->setDefault("enable_ipv6", "true");
	settings->setDefault("ipv6_server", "false");

	settings->setDefault("main_menu_script","");
	settings->setDefault("main_menu_mod_mgr","1");
	settings->setDefault("main_menu_game_mgr","0");
	settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
	settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
	settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");

	settings->setDefault("high_precision_fpu", "true");

	settings->setDefault("language", "");
}

void override_default_settings(Settings *settings, Settings *from)
{
	std::vector<std::string> names = from->getNames();
	for(size_t i=0; i<names.size(); i++){
		const std::string &name = names[i];
		settings->setDefault(name, from->get(name));
	}
}