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    9943ae3f
    New 3D Mode: Pageflip · 9943ae3f
    Dalai Felinto authored
    The pageflip mode requires a stereo quadbuffer, and a modern graphic
    card. Patch tested with NVidia 3D Vision.
    
    The mini-map is not drawn, but that's what is done for topbottom and
    sidebyside modes as well.
    
    Also most of the time the user would prefer the HUD to be off. That's
    for the user to decide though, and toggle it manually.
    
    Finally, the interocular distance (aka eye separation) is twice as much
    as the "3d_paralax_strength" settings. I find this a strange design
    decision. I didn't want to chance this though, since it's how the other
    3d modes interpret this settings.
    9943ae3f
    History
    New 3D Mode: Pageflip
    Dalai Felinto authored
    The pageflip mode requires a stereo quadbuffer, and a modern graphic
    card. Patch tested with NVidia 3D Vision.
    
    The mini-map is not drawn, but that's what is done for topbottom and
    sidebyside modes as well.
    
    Also most of the time the user would prefer the HUD to be off. That's
    for the user to decide though, and toggle it manually.
    
    Finally, the interocular distance (aka eye separation) is twice as much
    as the "3d_paralax_strength" settings. I find this a strange design
    decision. I didn't want to chance this though, since it's how the other
    3d modes interpret this settings.