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ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
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- src/environment.cpp 8 additions, 10 deletionssrc/environment.cpp
- src/environment.h 1 addition, 1 deletionsrc/environment.h
- src/localplayer.cpp 3 additions, 4 deletionssrc/localplayer.cpp
- src/localplayer.h 1 addition, 1 deletionsrc/localplayer.h
- src/map.cpp 4 additions, 62 deletionssrc/map.cpp
- src/map.h 1 addition, 11 deletionssrc/map.h
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