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Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
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- builtin/game/item.lua 1 addition, 0 deletionsbuiltin/game/item.lua
- builtin/game/register.lua 1 addition, 0 deletionsbuiltin/game/register.lua
- doc/lua_api.txt 1 addition, 0 deletionsdoc/lua_api.txt
- src/map.cpp 38 additions, 32 deletionssrc/map.cpp
- src/nodedef.cpp 4 additions, 0 deletionssrc/nodedef.cpp
- src/nodedef.h 2 additions, 0 deletionssrc/nodedef.h
- src/script/common/c_content.cpp 2 additions, 0 deletionssrc/script/common/c_content.cpp
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