Optimize bumpmapping mathematics
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
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- client/shaders/nodes_shader/opengl_fragment.glsl 6 additions, 1 deletionclient/shaders/nodes_shader/opengl_fragment.glsl
- client/shaders/nodes_shader/opengl_vertex.glsl 24 additions, 7 deletionsclient/shaders/nodes_shader/opengl_vertex.glsl
- client/shaders/water_surface_shader/opengl_fragment.glsl 6 additions, 1 deletionclient/shaders/water_surface_shader/opengl_fragment.glsl
- client/shaders/water_surface_shader/opengl_vertex.glsl 25 additions, 11 deletionsclient/shaders/water_surface_shader/opengl_vertex.glsl
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