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Commit 165498ce authored by proller's avatar proller Committed by kwolekr
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initial mapgen indev version with farscale feature and huge caves

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......@@ -308,7 +308,7 @@
# Mapgen stuff
#
# Name of map generator to be used. Currently only v6 is supported.
# Name of map generator to be used. Currently v6 and indev are supported.
#mg_name = v6
# Water level of map.
#water_level = 1
......@@ -337,3 +337,9 @@
#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale
#mgindev_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10
#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10
#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10
#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1
......@@ -225,6 +225,7 @@ set(common_SRCS
emerge.cpp
mapgen.cpp
mapgen_v6.cpp
mapgen_indev.cpp
treegen.cpp
dungeongen.cpp
content_nodemeta.cpp
......
......@@ -235,5 +235,11 @@ void set_default_settings(Settings *settings)
settings->setDefault("mgv7_np_bgroup", "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6");
settings->setDefault("mgv7_np_heat", "25, 50, (500, 500, 500), 35293, 1, 0");
settings->setDefault("mgv7_np_humidity", "50, 31.25, (750, 750, 750), 12094, 2, 0.6");
settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10");
settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10");
settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10");
settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1");
}
......@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "biome.h"
#include "emerge.h"
#include "mapgen_v6.h"
#include "mapgen_indev.h"
/////////////////////////////// Emerge Manager ////////////////////////////////
......@@ -46,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
//register built-in mapgens
registerMapgen("v6", new MapgenFactoryV6());
registerMapgen("indev", new MapgenFactoryIndev());
this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
this->params = NULL;
......
......@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "rollback_interface.h"
#include "emerge.h"
#include "mapgen_v6.h"
#include "mapgen_indev.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
......
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapgen_indev.h"
#include "constants.h"
#include "log.h"
/////////////////// Mapgen Indev perlin noise default values
NoiseIndevParams nparams_indev_def_terrain_base
(-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1);
NoiseIndevParams nparams_indev_def_terrain_higher
(20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1);
NoiseIndevParams nparams_indev_def_steepness
(0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1);
NoiseIndevParams nparams_indev_def_mud
(AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1);
///////////////////////////////////////////////////////////////////////////////
void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) {
Noise::init((NoiseParams*)np, seed, sx, sy, sz);
this->npindev = np;
}
NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy) : Noise(np, seed, sx, sy) {
init(np, seed, sx, sy, 1);
}
NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz) : Noise(np, seed, sx, sy, sz) {
init(np, seed, sx, sy, sz);
}
float farscale(float scale, float x, float y, float z) {
return ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(x) + fabs(y) + fabs(z)) ) / (MAP_GENERATION_LIMIT * 3) ) * (scale - 1) );
}
void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
// more correct use distantion from 0,0,0 via pow, but + is faster
//float farscale = ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(xx) + fabs(yy) + fabs(zz)) ) / (MAP_GENERATION_LIMIT * 3) ) * ((npindev)->farscale - 1) );
// dstream << "TNM rs=" << farscale << " from=" << (npindev)->farscale << " x=" << xx << " y=" << yy <<" z=" << zz << std::endl;
int i = 0;
for (int z = 0; z != sz; z++) {
for (int y = 0; y != sy; y++) {
for (int x = 0; x != sx; x++) {
//result[i] = result[i] * npindev->scale * farscale + npindev->offset;
result[i] = result[i] * npindev->scale * farscale(npindev->farscale,xx,yy,zz) + npindev->offset;
i++;
}
}
}
}
MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params) : MapgenV6(mapgenid, params) {
noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Y);
noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Y);
noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Y);
// noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
// noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
noiseindev_mud = new NoiseIndev(params->npindev_mud, seed, csize.X, csize.Y);
// noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
// noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
}
MapgenIndev::~MapgenIndev() {
delete noiseindev_terrain_base;
delete noiseindev_terrain_higher;
delete noiseindev_steepness;
//delete noise_height_select;
//delete noise_trees;
delete noiseindev_mud;
//delete noise_beach;
//delete noise_biome;
}
void MapgenIndev::calculateNoise() {
int x = node_min.X;
int y = node_min.Y;
int z = node_min.Z;
// Need to adjust for the original implementation's +.5 offset...
if (!(flags & MG_FLAT)) {
noiseindev_terrain_base->perlinMap2D(
x + 0.5 * noiseindev_terrain_base->npindev->spread.X,
z + 0.5 * noiseindev_terrain_base->npindev->spread.Z);
noiseindev_terrain_base->transformNoiseMapFarScale(x, y, z);
//noise_terrain_base->transformNoiseMap();
noiseindev_terrain_higher->perlinMap2D(
x + 0.5 * noiseindev_terrain_higher->npindev->spread.X,
z + 0.5 * noiseindev_terrain_higher->npindev->spread.Z);
noiseindev_terrain_higher->transformNoiseMapFarScale(x, y, z);
//noise_terrain_higher->transformNoiseMap();
noiseindev_steepness->perlinMap2D(
x + 0.5 * noiseindev_steepness->npindev->spread.X,
z + 0.5 * noiseindev_steepness->npindev->spread.Z);
noiseindev_steepness->transformNoiseMapFarScale(x, y, z);
noise_height_select->perlinMap2D(
x + 0.5 * noise_height_select->np->spread.X,
z + 0.5 * noise_height_select->np->spread.Z);
}
if (!(flags & MG_FLAT)) {
noiseindev_mud->perlinMap2D(
x + 0.5 * noiseindev_mud->npindev->spread.X,
z + 0.5 * noiseindev_mud->npindev->spread.Z);
noiseindev_mud->transformNoiseMapFarScale(x, y, z);
}
noise_beach->perlinMap2D(
x + 0.2 * noise_beach->np->spread.X,
z + 0.7 * noise_beach->np->spread.Z);
noise_biome->perlinMap2D(
x + 0.6 * noise_biome->np->spread.X,
z + 0.2 * noise_biome->np->spread.Z);
}
bool MapgenIndevParams::readParams(Settings *settings) {
freq_desert = settings->getFloat("mgv6_freq_desert");
freq_beach = settings->getFloat("mgv6_freq_beach");
npindev_terrain_base = settings->getNoiseIndevParams("mgindev_np_terrain_base");
npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher");
npindev_steepness = settings->getNoiseIndevParams("mgindev_np_steepness");
np_height_select = settings->getNoiseParams("mgv6_np_height_select");
np_trees = settings->getNoiseParams("mgv6_np_trees");
npindev_mud = settings->getNoiseIndevParams("mgindev_np_mud");
np_beach = settings->getNoiseParams("mgv6_np_beach");
np_biome = settings->getNoiseParams("mgv6_np_biome");
np_cave = settings->getNoiseParams("mgv6_np_cave");
bool success =
npindev_terrain_base && npindev_terrain_higher && npindev_steepness &&
np_height_select && np_trees && npindev_mud &&
np_beach && np_biome && np_cave;
return success;
}
void MapgenIndevParams::writeParams(Settings *settings) {
settings->setFloat("mgv6_freq_desert", freq_desert);
settings->setFloat("mgv6_freq_beach", freq_beach);
settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
settings->setNoiseParams("mgv6_np_trees", np_trees);
settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
settings->setNoiseParams("mgv6_np_beach", np_beach);
settings->setNoiseParams("mgv6_np_biome", np_biome);
settings->setNoiseParams("mgv6_np_cave", np_cave);
}
float MapgenIndev::baseTerrainLevelFromNoise(v2s16 p) {
if (flags & MG_FLAT)
return water_level;
float terrain_base = NoisePerlin2DPosOffset(noiseindev_terrain_base->npindev,
p.X, 0.5, p.Y, 0.5, seed);
float terrain_higher = NoisePerlin2DPosOffset(noiseindev_terrain_higher->npindev,
p.X, 0.5, p.Y, 0.5, seed);
float steepness = NoisePerlin2DPosOffset(noiseindev_steepness->npindev,
p.X, 0.5, p.Y, 0.5, seed);
float height_select = NoisePerlin2DNoTxfmPosOffset(noise_height_select->np,
p.X, 0.5, p.Y, 0.5, seed);
return baseTerrainLevel(terrain_base, terrain_higher,
steepness, height_select);
}
float MapgenIndev::baseTerrainLevelFromMap(int index) {
if (flags & MG_FLAT)
return water_level;
float terrain_base = noiseindev_terrain_base->result[index];
float terrain_higher = noiseindev_terrain_higher->result[index];
float steepness = noiseindev_steepness->result[index];
float height_select = noise_height_select->result[index];
return baseTerrainLevel(terrain_base, terrain_higher,
steepness, height_select);
}
float MapgenIndev::getMudAmount(int index)
{
if (flags & MG_FLAT)
return AVERAGE_MUD_AMOUNT;
/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
0.5+(float)p.X/200, 0.5+(float)p.Y/200,
seed+91013, 3, 0.55));*/
return noiseindev_mud->result[index];
}
void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
cave.min_tunnel_diameter = 2;
cave.max_tunnel_diameter = ps.range(2,6);
cave.dswitchint = ps.range(1,14);
//cave.tunnel_routepoints = 0;
//cave.part_max_length_rs = 0;
cave.flooded = large_cave && ps.range(0,4);
if(large_cave){
cave.part_max_length_rs = ps.range(2,4);
//dstream<<"try:"<<farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30<<std::endl;
if (node_min.Y < -500 && !ps.range(0, farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30)) { //huge
cave.flooded = ps.range(0, 1);
//dstream<<"HUGE:"<<cave.flooded<<std::endl;
cave.tunnel_routepoints = ps.range(5, 1522);
cave.min_tunnel_diameter = 30;
cave.max_tunnel_diameter = ps.range(30, ps.range(80,120));
} else {
//dstream<<"large:"<<cave.flooded<<std::endl;
cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
cave.min_tunnel_diameter = 5;
cave.max_tunnel_diameter = ps.range(7, ps.range(8,24));
}
} else {
cave.part_max_length_rs = ps.range(2,9);
cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
}
cave.large_cave_is_flat = (ps.range(0,1) == 0);
};
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPGENINDEV_HEADER
#define MAPGENINDEV_HEADER
#include "mapgen.h"
#include "mapgen_v6.h"
float farscale(float scale, float x, float y, float z);
struct NoiseIndevParams : public NoiseParams {
float farscale;
NoiseIndevParams(){}
NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_)
//:NoiseParams(offset_, scale_, spread_, seed_, octaves_, persist_)
{
//NoiseParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_) {
offset = offset_;
scale = scale_;
spread = spread_;
seed = seed_;
octaves = octaves_;
persist = persist_;
//}
farscale = farscale_;
}
};
#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f")
#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f", (y))
class NoiseIndev : public Noise {
public:
NoiseIndevParams *npindev;
//NoiseIndev() {};
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
};
extern NoiseIndevParams nparams_indev_def_terrain_base;
extern NoiseIndevParams nparams_indev_def_terrain_higher;
extern NoiseIndevParams nparams_indev_def_steepness;
//extern NoiseIndevParams nparams_indev_def_height_select;
//extern NoiseIndevParams nparams_indev_def_trees;
extern NoiseIndevParams nparams_indev_def_mud;
//extern NoiseIndevParams nparams_indev_def_beach;
//extern NoiseIndevParams nparams_indev_def_biome;
//extern NoiseIndevParams nparams_indev_def_cave;
struct MapgenIndevParams : public MapgenV6Params {
NoiseIndevParams *npindev_terrain_base;
NoiseIndevParams *npindev_terrain_higher;
NoiseIndevParams *npindev_steepness;
//NoiseParams *np_height_select;
//NoiseParams *np_trees;
NoiseIndevParams *npindev_mud;
//NoiseParams *np_beach;
//NoiseParams *np_biome;
//NoiseParams *np_cave;
MapgenIndevParams() {
//freq_desert = 0.45;
//freq_beach = 0.15;
npindev_terrain_base = &nparams_indev_def_terrain_base;
npindev_terrain_higher = &nparams_indev_def_terrain_higher;
npindev_steepness = &nparams_indev_def_steepness;
//np_height_select = &nparams_v6_def_height_select;
//np_trees = &nparams_v6_def_trees;
npindev_mud = &nparams_indev_def_mud;
//np_beach = &nparams_v6_def_beach;
//np_biome = &nparams_v6_def_biome;
//np_cave = &nparams_v6_def_cave;
}
bool readParams(Settings *settings);
void writeParams(Settings *settings);
};
class MapgenIndev : public MapgenV6 {
public:
NoiseIndev *noiseindev_terrain_base;
NoiseIndev *noiseindev_terrain_higher;
NoiseIndev *noiseindev_steepness;
//NoiseIndev *noise_height_select;
//NoiseIndev *noise_trees;
NoiseIndev *noiseindev_mud;
//NoiseIndev *noise_beach;
//NoiseIndev *noise_biome;
//NoiseIndevParams *np_cave;
MapgenIndev(int mapgenid, MapgenIndevParams *params);
~MapgenIndev();
void calculateNoise();
float baseTerrainLevelFromNoise(v2s16 p);
float baseTerrainLevelFromMap(int index);
float getMudAmount(int index);
void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
};
struct MapgenFactoryIndev : public MapgenFactoryV6 {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
return new MapgenIndev(mgid, (MapgenIndevParams *)params);
};
MapgenParams *createMapgenParams() {
return new MapgenIndevParams();
};
};
#endif
......@@ -878,6 +878,24 @@ void MapgenV6::growGrass() {
}
}
void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
cave.min_tunnel_diameter = 2;
cave.max_tunnel_diameter = ps.range(2,6);
cave.dswitchint = ps.range(1,14);
//cave.tunnel_routepoints = 0;
//cave.part_max_length_rs = 0;
cave.flooded = large_cave && ps.range(0,4);
if(large_cave){
cave.part_max_length_rs = ps.range(2,4);
cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
cave.min_tunnel_diameter = 5;
cave.max_tunnel_diameter = ps.range(7, ps.range(8,24));
} else {
cave.part_max_length_rs = ps.range(2,9);
cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
}
cave.large_cave_is_flat = (ps.range(0,1) == 0);
};
void MapgenV6::generateCaves(int max_stone_y) {
// 24ms @cs=8
......@@ -911,21 +929,9 @@ void MapgenV6::generateCaves(int max_stone_y) {
break;*/
bool large_cave = (jj >= caves_count);
s16 min_tunnel_diameter = 2;
s16 max_tunnel_diameter = ps.range(2,6);
int dswitchint = ps.range(1,14);
u16 tunnel_routepoints = 0;
int part_max_length_rs = 0;
if(large_cave){
part_max_length_rs = ps.range(2,4);
tunnel_routepoints = ps.range(5, ps.range(15,30));
min_tunnel_diameter = 5;
max_tunnel_diameter = ps.range(7, ps.range(8,24));
} else {
part_max_length_rs = ps.range(2,9);
tunnel_routepoints = ps.range(10, ps.range(15,30));
}
bool large_cave_is_flat = (ps.range(0,1) == 0);
Cave cave;
defineCave(cave, ps, node_min, large_cave);
v3f main_direction(0,0,0);
......@@ -938,13 +944,13 @@ void MapgenV6::generateCaves(int max_stone_y) {
// Allow a bit more
//(this should be more than the maximum radius of the tunnel)
s16 insure = 10;
s16 more = max_spread_amount - max_tunnel_diameter / 2 - insure;
s16 more = max_spread_amount - cave.max_tunnel_diameter / 2 - insure;
ar += v3s16(1,0,1) * more * 2;
of -= v3s16(1,0,1) * more;
s16 route_y_min = 0;
// Allow half a diameter + 7 over stone surface
s16 route_y_max = -of.Y + max_stone_y + max_tunnel_diameter/2 + 7;
s16 route_y_max = -of.Y + max_stone_y + cave.max_tunnel_diameter/2 + 7;
// Limit maximum to area
route_y_max = rangelim(route_y_max, 0, ar.Y-1);
......@@ -954,10 +960,10 @@ void MapgenV6::generateCaves(int max_stone_y) {
s16 min = 0;
if(node_min.Y < water_level && node_max.Y > water_level)
{
min = water_level - max_tunnel_diameter/3 - of.Y;
route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
min = water_level - cave.max_tunnel_diameter/3 - of.Y;
route_y_max = water_level + cave.max_tunnel_diameter/3 - of.Y;
}
route_y_min = ps.range(min, min + max_tunnel_diameter);
route_y_min = ps.range(min, min + cave.max_tunnel_diameter);
route_y_min = rangelim(route_y_min, 0, route_y_max);
}
......@@ -985,9 +991,9 @@ void MapgenV6::generateCaves(int max_stone_y) {
Generate some tunnel starting from orp
*/
for(u16 j=0; j<tunnel_routepoints; j++)
for(u16 j=0; j<cave.tunnel_routepoints; j++)
{
if(j%dswitchint==0 && large_cave == false)
if(j%cave.dswitchint==0 && large_cave == false)
{
main_direction = v3f(
((float)(ps.next()%20)-(float)10)/10,
......@@ -998,8 +1004,8 @@ void MapgenV6::generateCaves(int max_stone_y) {
}
// Randomize size
s16 min_d = min_tunnel_diameter;
s16 max_d = max_tunnel_diameter;
s16 min_d = cave.min_tunnel_diameter;
s16 max_d = cave.max_tunnel_diameter;
s16 rs = ps.range(min_d, max_d);
// Every second section is rough
......@@ -1009,17 +1015,17 @@ void MapgenV6::generateCaves(int max_stone_y) {
if(large_cave)
{
maxlen = v3s16(
rs*part_max_length_rs,
rs*part_max_length_rs/2,
rs*part_max_length_rs
rs*cave.part_max_length_rs,
rs*cave.part_max_length_rs/2,
rs*cave.part_max_length_rs
);
}
else
{
maxlen = v3s16(
rs*part_max_length_rs,
ps.range(1, rs*part_max_length_rs),
rs*part_max_length_rs
rs*cave.part_max_length_rs,
ps.range(1, rs*cave.part_max_length_rs),
rs*cave.part_max_length_rs
);
}
......@@ -1091,7 +1097,7 @@ void MapgenV6::generateCaves(int max_stone_y) {
/*// Make better floors in small caves
if(y0 <= -rs/2 && rs<=7)
continue;*/
if (large_cave_is_flat) {
if (cave.large_cave_is_flat) {
// Make large caves not so tall
if (rs > 7 && abs(y0) >= rs/3)
continue;
......@@ -1109,13 +1115,13 @@ void MapgenV6::generateCaves(int max_stone_y) {
u32 i = vm->m_area.index(p);
if(large_cave) {
if (full_node_min.Y < water_level &&
if (cave.flooded && full_node_min.Y < water_level &&
full_node_max.Y > water_level) {
if (p.Y <= water_level)
vm->m_data[i] = waternode;
else
vm->m_data[i] = airnode;
} else if (full_node_max.Y < water_level) {
} else if (cave.flooded && full_node_max.Y < water_level) {
if (p.Y < startp.Y - 2)
vm->m_data[i] = lavanode;
else
......
......@@ -43,6 +43,16 @@ extern NoiseParams nparams_v6_def_humidity;
extern NoiseParams nparams_v6_def_trees;
extern NoiseParams nparams_v6_def_apple_trees;
struct Cave {
s16 min_tunnel_diameter;
s16 max_tunnel_diameter;
int dswitchint;
u16 tunnel_routepoints;
int part_max_length_rs;
bool large_cave_is_flat;
bool flooded;
};
struct MapgenV6Params : public MapgenParams {
float freq_desert;
float freq_beach;
......@@ -126,9 +136,9 @@ class MapgenV6 : public Mapgen {
float baseTerrainLevel(float terrain_base, float terrain_higher,
float steepness, float height_select);
float baseTerrainLevelFromNoise(v2s16 p);
float baseTerrainLevelFromMap(v2s16 p);
float baseTerrainLevelFromMap(int index);
virtual float baseTerrainLevelFromNoise(v2s16 p);
virtual float baseTerrainLevelFromMap(v2s16 p);
virtual float baseTerrainLevelFromMap(int index);
s16 find_ground_level(v2s16 p2d);
s16 find_stone_level(v2s16 p2d);
......@@ -139,7 +149,7 @@ class MapgenV6 : public Mapgen {
float getTreeAmount(v2s16 p);
bool getHaveAppleTree(v2s16 p);
float getMudAmount(v2s16 p);
float getMudAmount(int index);
virtual float getMudAmount(int index);
bool getHaveBeach(v2s16 p);
bool getHaveBeach(int index);
BiomeType getBiome(v2s16 p);
......@@ -148,13 +158,14 @@ class MapgenV6 : public Mapgen {
u32 get_blockseed(u64 seed, v3s16 p);
void calculateNoise();
virtual void calculateNoise();
int generateGround();
void addMud();
void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
void addDirtGravelBlobs();
void growGrass();
void placeTrees();
virtual void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
void generateCaves(int max_stone_y);
};
......
......@@ -524,6 +524,7 @@ float *Noise::perlinMap2D(float x, float y) {
for (j = 0; j != sy; j++) {
for (i = 0; i != sx; i++) {
result[index] += g * buf[index];
//dstream << "pm2d i="<<index<<" r="<< result[index]<<std::endl;
index++;
}
}
......
......@@ -89,7 +89,7 @@ class Noise {
Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
~Noise();
void init(NoiseParams *np, int seed, int sx, int sy, int sz);
virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
void setSize(int sx, int sy);
void setSize(int sx, int sy, int sz);
void setSpreadFactor(v3f spread);
......
......@@ -460,7 +460,7 @@ class Settings
n = m_defaults.find(name);
if(n == m_defaults.end())
{
throw SettingNotFoundException("Setting not found");
throw SettingNotFoundException(("Setting [" + name + "] not found ").c_str());
}
}
......
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