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Commit 18771a39 authored by Kahrl's avatar Kahrl
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Commented out debug statements again

parent baf7da9d
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......@@ -51,7 +51,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_view_bobbing_anim(0),
m_view_bobbing_anim_left(0)
{
dstream<<__FUNCTION_NAME<<std::endl;
//dstream<<__FUNCTION_NAME<<std::endl;
m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode());
m_cameranode = smgr->addCameraSceneNode(m_playernode);
......@@ -126,7 +126,7 @@ void Camera::updateViewingRange(f32 frametime_in)
return;
m_frametime_counter = 0.2;
dstream<<__FUNCTION_NAME
/*dstream<<__FUNCTION_NAME
<<": Collected "<<m_added_frames<<" frames, total of "
<<m_added_frametime<<"s."<<std::endl;
......@@ -134,7 +134,7 @@ void Camera::updateViewingRange(f32 frametime_in)
<<m_draw_control.blocks_drawn
<<", m_draw_control.blocks_would_have_drawn="
<<m_draw_control.blocks_would_have_drawn
<<std::endl;
<<std::endl;*/
m_draw_control.wanted_min_range = m_viewing_range_min;
m_draw_control.wanted_max_blocks = (1.5*m_draw_control.blocks_would_have_drawn)+1;
......@@ -156,12 +156,12 @@ void Camera::updateViewingRange(f32 frametime_in)
m_added_frames = 0;
f32 wanted_frametime_change = m_wanted_frametime - frametime;
dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
// If needed frametime change is small, just return
if (fabs(wanted_frametime_change) < m_wanted_frametime*0.4)
{
dstream<<"ignoring small wanted_frametime_change"<<std::endl;
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
return;
}
......@@ -188,11 +188,11 @@ void Camera::updateViewingRange(f32 frametime_in)
if(m_time_per_range < min_time_per_range)
{
m_time_per_range = min_time_per_range;
dstream<<"m_time_per_range="<<m_time_per_range<<" (min)"<<std::endl;
//dstream<<"m_time_per_range="<<m_time_per_range<<" (min)"<<std::endl;
}
else
{
dstream<<"m_time_per_range="<<m_time_per_range<<std::endl;
//dstream<<"m_time_per_range="<<m_time_per_range<<std::endl;
}
f32 wanted_range_change = wanted_frametime_change / m_time_per_range;
......@@ -200,22 +200,22 @@ void Camera::updateViewingRange(f32 frametime_in)
//wanted_range_change *= 0.9;
//wanted_range_change *= 0.75;
wanted_range_change *= 0.5;
dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
//dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
// If needed range change is very small, just return
if(fabs(wanted_range_change) < 0.001)
{
dstream<<"ignoring small wanted_range_change"<<std::endl;
//dstream<<"ignoring small wanted_range_change"<<std::endl;
return;
}
new_range += wanted_range_change;
f32 new_range_unclamped = new_range;
//f32 new_range_unclamped = new_range;
new_range = MYMAX(new_range, m_viewing_range_min);
new_range = MYMIN(new_range, m_viewing_range_max);
dstream<<"new_range="<<new_range_unclamped
<<", clamped to "<<new_range<<std::endl;
/*dstream<<"new_range="<<new_range_unclamped
<<", clamped to "<<new_range<<std::endl;*/
m_draw_control.wanted_range = new_range;
......
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