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ShaderSource and silly example shaders
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- client/shaders/the_darkness_of_light/opengl_fragment.asm 17 additions, 0 deletionsclient/shaders/the_darkness_of_light/opengl_fragment.asm
- client/shaders/the_darkness_of_light/opengl_fragment.glsl 9 additions, 0 deletionsclient/shaders/the_darkness_of_light/opengl_fragment.glsl
- client/shaders/the_darkness_of_light/opengl_vertex.asm 38 additions, 0 deletionsclient/shaders/the_darkness_of_light/opengl_vertex.asm
- client/shaders/the_darkness_of_light/opengl_vertex.glsl 16 additions, 0 deletionsclient/shaders/the_darkness_of_light/opengl_vertex.glsl
- src/CMakeLists.txt 1 addition, 0 deletionssrc/CMakeLists.txt
- src/client.cpp 10 additions, 0 deletionssrc/client.cpp
- src/client.h 4 additions, 0 deletionssrc/client.h
- src/defaultsettings.cpp 2 additions, 0 deletionssrc/defaultsettings.cpp
- src/game.cpp 13 additions, 2 deletionssrc/game.cpp
- src/gamedef.h 4 additions, 0 deletionssrc/gamedef.h
- src/mapblock_mesh.cpp 6 additions, 0 deletionssrc/mapblock_mesh.cpp
- src/server.cpp 4 additions, 0 deletionssrc/server.cpp
- src/server.h 1 addition, 0 deletionssrc/server.h
- src/shader.cpp 731 additions, 0 deletionssrc/shader.cpp
- src/shader.h 89 additions, 0 deletionssrc/shader.h
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