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Commit 2b8b2a4f authored by Perttu Ahola's avatar Perttu Ahola
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Fix wrong checked node names in bucket

parent 5c24450e
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......@@ -21,11 +21,11 @@ minetest.register_craftitem("bucket:bucket_empty", {
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
if n.name == "default:water_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('craft "bucket:bucket_water" 1')
return true
elseif n.name == "lava_source" then
elseif n.name == "default:lava_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('craft "bucket:bucket_lava" 1')
return true
......@@ -43,12 +43,12 @@ minetest.register_craftitem("bucket:bucket_water", {
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
if n.name == "default:water_source" then
-- unchanged
elseif n.name == "water_flowing" or n.name == "lava_source" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="water_source"})
elseif n.name == "default:water_flowing" or n.name == "default:lava_source" or n.name == "default:lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
else
minetest.env:add_node(pointed_thing.above, {name="water_source"})
minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
end
player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
return true
......@@ -65,12 +65,12 @@ minetest.register_craftitem("bucket:bucket_lava", {
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "lava_source" then
if n.name == "default:lava_source" then
-- unchanged
elseif n.name == "water_source" or n.name == "water_flowing" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="lava_source"})
elseif n.name == "default:water_source" or n.name == "default:water_flowing" or n.name == "default:lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="default:lava_source"})
else
minetest.env:add_node(pointed_thing.above, {name="lava_source"})
minetest.env:add_node(pointed_thing.above, {name="default:lava_source"})
end
player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
return true
......
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