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Made a proper queued thread to client for handling some block mesh updates....
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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- src/client.cpp 337 additions, 131 deletionssrc/client.cpp
- src/client.h 144 additions, 25 deletionssrc/client.h
- src/main.cpp 8 additions, 8 deletionssrc/main.cpp
- src/map.cpp 7 additions, 20 deletionssrc/map.cpp
- src/mapblock.cpp 184 additions, 184 deletionssrc/mapblock.cpp
- src/mapblock.h 30 additions, 9 deletionssrc/mapblock.h
- src/utility.h 4 additions, 5 deletionssrc/utility.h
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