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Commit 34fd4788 authored by Perttu Ahola's avatar Perttu Ahola
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Make unlimited player transfer distance configurable

parent 2dc9a0c7
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......@@ -131,6 +131,8 @@
#default_password =
# Available privileges: build, teleport, settime, privs, shout
#default_privs = build, shout
# Whether players are transferred to client without any range limit
#unlimited_player_transfer_distance = true
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
......
......@@ -93,6 +93,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "build, shout");
settings->setDefault("unlimited_player_transfer_distance", "true");
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
......
......@@ -88,7 +88,7 @@ void ServerRemotePlayer::removingFromEnvironment()
bool ServerRemotePlayer::unlimitedTransferDistance() const
{
return true;
return g_settings->getBool("unlimited_player_transfer_distance");
}
void ServerRemotePlayer::step(float dtime, bool send_recommended)
......
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