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Commit 39fbf152 authored by Perttu Ahola's avatar Perttu Ahola
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Fixed a bug of server not reloading unloaded blocks when player builds or digs on them.

parent 3909e712
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......@@ -1966,8 +1966,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
catch(InvalidPositionException &e)
{
derr_server<<"Server: Not finishing digging: Node not found"
derr_server<<"Server: Not finishing digging: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
return;
}
......@@ -2117,7 +2120,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
catch(InvalidPositionException &e)
{
derr_server<<"Server: Ignoring ADDNODE: Node not found"
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
return;
}
......
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