-
- Downloads
Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
Showing
- builtin/gamemgr.lua 4 additions, 2 deletionsbuiltin/gamemgr.lua
- builtin/mainmenu.lua 3 additions, 2 deletionsbuiltin/mainmenu.lua
- builtin/mm_menubar.lua 3 additions, 2 deletionsbuiltin/mm_menubar.lua
- builtin/modstore.lua 1 addition, 1 deletionbuiltin/modstore.lua
- src/game.cpp 3 additions, 3 deletionssrc/game.cpp
- src/guiEngine.cpp 46 additions, 2 deletionssrc/guiEngine.cpp
- src/guiEngine.h 47 additions, 8 deletionssrc/guiEngine.h
- src/guiFormSpecMenu.cpp 14 additions, 44 deletionssrc/guiFormSpecMenu.cpp
- src/guiFormSpecMenu.h 4 additions, 3 deletionssrc/guiFormSpecMenu.h
- src/tile.h 24 additions, 22 deletionssrc/tile.h
- src/util/string.h 1 addition, 1 deletionsrc/util/string.h
Loading
Please register or sign in to comment