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- Downloads
Send Position packet on event, don't check it at each AsyncRunStep.
* This permit to cleanup the player checking loop
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- src/content_sao.cpp 6 additions, 11 deletionssrc/content_sao.cpp
- src/content_sao.h 0 additions, 3 deletionssrc/content_sao.h
- src/network/packethandlers/server.cpp 2 additions, 2 deletionssrc/network/packethandlers/server.cpp
- src/server.cpp 1 addition, 26 deletionssrc/server.cpp
- src/server.h 1 addition, 3 deletionssrc/server.h
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