Improved parallax mapping. Generate heightmaps on the fly.
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- client/shaders/nodes_shader/opengl_fragment.glsl 95 additions, 39 deletionsclient/shaders/nodes_shader/opengl_fragment.glsl
- client/shaders/nodes_shader/opengl_vertex.glsl 40 additions, 39 deletionsclient/shaders/nodes_shader/opengl_vertex.glsl
- client/shaders/water_surface_shader/opengl_fragment.glsl 11 additions, 13 deletionsclient/shaders/water_surface_shader/opengl_fragment.glsl
- client/shaders/water_surface_shader/opengl_vertex.glsl 10 additions, 7 deletionsclient/shaders/water_surface_shader/opengl_vertex.glsl
- minetest.conf.example 16 additions, 9 deletionsminetest.conf.example
- src/clientmap.cpp 1 addition, 1 deletionsrc/clientmap.cpp
- src/defaultsettings.cpp 4 additions, 2 deletionssrc/defaultsettings.cpp
- src/mapblock_mesh.cpp 59 additions, 67 deletionssrc/mapblock_mesh.cpp
- src/mapblock_mesh.h 4 additions, 2 deletionssrc/mapblock_mesh.h
- src/mesh.cpp 32 additions, 35 deletionssrc/mesh.cpp
- src/shader.cpp 38 additions, 27 deletionssrc/shader.cpp
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