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Illuna-Minetest
illuna-minetest
Commits
454b0745
Commit
454b0745
authored
13 years ago
by
Perttu Ahola
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Add deserts to map generator
parent
a4dc6f2c
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1 changed file
src/mapgen.cpp
+58
-10
58 additions, 10 deletions
src/mapgen.cpp
with
58 additions
and
10 deletions
src/mapgen.cpp
+
58
−
10
View file @
454b0745
...
...
@@ -102,10 +102,13 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d,
u32
i
=
vmanip
.
m_area
.
index
(
v3s16
(
p2d
.
X
,
y_nodes_max
,
p2d
.
Y
));
s16
y
;
content_t
c_stone
=
ndef
->
getId
(
"mapgen_stone"
);
content_t
c_desert_stone
=
ndef
->
getId
(
"mapgen_desert_stone"
);
for
(
y
=
y_nodes_max
;
y
>=
y_nodes_min
;
y
--
)
{
MapNode
&
n
=
vmanip
.
m_data
[
i
];
if
(
n
.
getContent
()
==
c_stone
)
content_t
c
=
n
.
getContent
();
if
(
c
!=
CONTENT_IGNORE
&&
(
c
==
c_stone
||
c
==
c_desert_stone
))
break
;
vmanip
.
m_area
.
add_y
(
em
,
i
,
-
1
);
...
...
@@ -1282,6 +1285,23 @@ bool get_have_beach(u64 seed, v2s16 p2d)
return
(
sandnoise
>
0.15
);
}
enum
BiomeType
{
BT_NORMAL
,
BT_DESERT
};
BiomeType
get_biome
(
u64
seed
,
v2s16
p2d
)
{
// Just do something very simple as for now
double
d
=
noise2d_perlin
(
0.6
+
(
float
)
p2d
.
X
/
250
,
0.2
+
(
float
)
p2d
.
Y
/
250
,
seed
+
9130
,
3
,
0.50
);
if
(
d
>
0.2
)
return
BT_DESERT
;
return
BT_NORMAL
;
};
u32
get_blockseed
(
u64
seed
,
v3s16
p
)
{
s32
x
=
p
.
X
,
y
=
p
.
Y
,
z
=
p
.
Z
;
...
...
@@ -1359,6 +1379,12 @@ void make_block(BlockMakeData *data)
#define CONTENT_VARIABLE(ndef, name)\
content_t c_##name = ndef->getId("mapgen_" #name);\
MapNode n_##name(c_##name);
// Default to something else if was CONTENT_IGNORE
#define CONTENT_VARIABLE_FALLBACK(name, dname)\
if(c_##name == CONTENT_IGNORE){\
c_##name = c_##dname;\
n_##name = n_##dname;\
}
CONTENT_VARIABLE
(
ndef
,
stone
);
CONTENT_VARIABLE
(
ndef
,
air
);
...
...
@@ -1375,6 +1401,10 @@ void make_block(BlockMakeData *data)
CONTENT_VARIABLE
(
ndef
,
stone_with_coal
);
CONTENT_VARIABLE
(
ndef
,
stone_with_iron
);
CONTENT_VARIABLE
(
ndef
,
mese
);
CONTENT_VARIABLE
(
ndef
,
desert_sand
);
CONTENT_VARIABLE_FALLBACK
(
desert_sand
,
sand
);
CONTENT_VARIABLE
(
ndef
,
desert_stone
);
CONTENT_VARIABLE_FALLBACK
(
desert_stone
,
stone
);
// Maximum height of the stone surface and obstacles.
// This is used to guide the cave generation
...
...
@@ -1422,6 +1452,7 @@ void make_block(BlockMakeData *data)
if
(
surface_y
>
stone_surface_max_y
)
stone_surface_max_y
=
surface_y
;
BiomeType
bt
=
get_biome
(
data
->
seed
,
p2d
);
/*
Fill ground with stone
*/
...
...
@@ -1431,15 +1462,18 @@ void make_block(BlockMakeData *data)
u32
i
=
vmanip
.
m_area
.
index
(
v3s16
(
p2d
.
X
,
node_min
.
Y
,
p2d
.
Y
));
for
(
s16
y
=
node_min
.
Y
;
y
<=
node_max
.
Y
;
y
++
)
{
if
(
y
<=
surface_y
){
if
(
vmanip
.
m_data
[
i
].
getContent
()
==
CONTENT_IGNORE
)
vmanip
.
m_data
[
i
]
=
MapNode
(
c_stone
);
}
else
if
(
y
<=
WATER_LEVEL
){
vmanip
.
m_data
[
i
]
=
MapNode
(
c_water_source
);
}
else
{
vmanip
.
m_data
[
i
]
=
MapNode
(
c_air
);
if
(
vmanip
.
m_data
[
i
].
getContent
()
==
CONTENT_IGNORE
){
if
(
y
<=
surface_y
){
if
(
y
>
WATER_LEVEL
&&
bt
==
BT_DESERT
)
vmanip
.
m_data
[
i
]
=
n_desert_stone
;
else
vmanip
.
m_data
[
i
]
=
n_stone
;
}
else
if
(
y
<=
WATER_LEVEL
){
vmanip
.
m_data
[
i
]
=
MapNode
(
c_water_source
);
}
else
{
vmanip
.
m_data
[
i
]
=
MapNode
(
c_air
);
}
}
vmanip
.
m_area
.
add_y
(
em
,
i
,
1
);
}
}
...
...
@@ -1481,6 +1515,10 @@ void make_block(BlockMakeData *data)
PseudoRandom
ps
(
blockseed
+
21343
);
if
(
ps
.
range
(
1
,
4
)
==
1
)
bruises_count
=
ps
.
range
(
0
,
ps
.
range
(
0
,
2
));
if
(
get_biome
(
data
->
seed
,
v2s16
(
node_min
.
X
,
node_min
.
Y
))
==
BT_DESERT
){
caves_count
/=
3
;
bruises_count
/=
3
;
}
for
(
u32
jj
=
0
;
jj
<
caves_count
+
bruises_count
;
jj
++
)
{
bool
large_cave
=
(
jj
>=
caves_count
);
...
...
@@ -1753,6 +1791,9 @@ void make_block(BlockMakeData *data)
v2s16
p2d
=
v2s16
(
x
,
z
);
MapNode
addnode
(
c_dirt
);
BiomeType
bt
=
get_biome
(
data
->
seed
,
p2d
);
if
(
bt
==
BT_DESERT
)
addnode
=
MapNode
(
c_desert_sand
);
// Randomize mud amount
s16
mud_add_amount
=
get_mud_add_amount
(
data
->
seed
,
p2d
)
/
2.0
+
0.5
;
...
...
@@ -1766,10 +1807,16 @@ void make_block(BlockMakeData *data)
if
(
mud_add_amount
<=
0
){
mud_add_amount
=
1
-
mud_add_amount
;
addnode
=
MapNode
(
c_gravel
);
}
else
if
(
get_have_beach
(
data
->
seed
,
p2d
)
&&
}
else
if
(
bt
==
BT_NORMAL
&&
get_have_beach
(
data
->
seed
,
p2d
)
&&
surface_y
+
mud_add_amount
<=
WATER_LEVEL
+
2
){
addnode
=
MapNode
(
c_sand
);
}
if
(
bt
==
BT_DESERT
){
if
(
surface_y
>
20
){
mud_add_amount
=
MYMAX
(
0
,
mud_add_amount
-
(
surface_y
-
20
)
/
5
);
}
}
/*
If topmost node is grass, change it to mud.
...
...
@@ -1812,6 +1859,7 @@ void make_block(BlockMakeData *data)
/*
Add blobs of dirt and gravel underground
*/
if
(
get_biome
(
data
->
seed
,
v2s16
(
node_min
.
X
,
node_min
.
Y
))
==
BT_NORMAL
)
{
PseudoRandom
pr
(
blockseed
+
983
);
for
(
int
i
=
0
;
i
<
volume_nodes
/
10
/
10
/
10
;
i
++
)
...
...
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