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Mapgen: Optimise cave noises and tunnel excavation
Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps Move some old unused code in mgv7 to end of file
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- src/mapgen_flat.cpp 14 additions, 12 deletionssrc/mapgen_flat.cpp
- src/mapgen_flat.h 1 addition, 1 deletionsrc/mapgen_flat.h
- src/mapgen_fractal.cpp 14 additions, 12 deletionssrc/mapgen_fractal.cpp
- src/mapgen_fractal.h 1 addition, 1 deletionsrc/mapgen_fractal.h
- src/mapgen_v7.cpp 113 additions, 106 deletionssrc/mapgen_v7.cpp
- src/mapgen_v7.h 1 addition, 1 deletionsrc/mapgen_v7.h
- src/mapgen_valleys.cpp 17 additions, 15 deletionssrc/mapgen_valleys.cpp
- src/mapgen_valleys.h 1 addition, 0 deletionssrc/mapgen_valleys.h
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