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Illuna-Minetest
illuna-minetest
Commits
49c2ca02
Commit
49c2ca02
authored
13 years ago
by
Perttu Ahola
Browse files
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Patches
Plain Diff
Make mapgen use mapgen_* node aliases rather than the LEGN macro
parent
04172e3d
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2 changed files
games/minimal/mods/default/init.lua
+23
-0
23 additions, 0 deletions
games/minimal/mods/default/init.lua
src/mapgen.cpp
+33
-33
33 additions, 33 deletions
src/mapgen.cpp
with
56 additions
and
33 deletions
games/minimal/mods/default/init.lua
+
23
−
0
View file @
49c2ca02
...
...
@@ -1298,6 +1298,29 @@ minetest.add_to_creative_inventory('default:water_source')
minetest
.
add_to_creative_inventory
(
'default:lava_source'
)
minetest
.
add_to_creative_inventory
(
'default:ladder'
)
--
-- Aliases for the current map generator outputs
--
minetest
.
register_alias
(
"mapgen_air"
,
"air"
)
minetest
.
register_alias
(
"mapgen_stone"
,
"default:stone"
)
minetest
.
register_alias
(
"mapgen_tree"
,
"default:tree"
)
minetest
.
register_alias
(
"mapgen_leaves"
,
"default:leaves"
)
minetest
.
register_alias
(
"mapgen_apple"
,
"default:apple"
)
minetest
.
register_alias
(
"mapgen_water_source"
,
"default:water_source"
)
minetest
.
register_alias
(
"mapgen_dirt"
,
"default:dirt"
)
minetest
.
register_alias
(
"mapgen_sand"
,
"default:sand"
)
minetest
.
register_alias
(
"mapgen_gravel"
,
"default:gravel"
)
minetest
.
register_alias
(
"mapgen_clay"
,
"default:clay"
)
minetest
.
register_alias
(
"mapgen_lava_source"
,
"default:lava_source"
)
minetest
.
register_alias
(
"mapgen_cobble"
,
"default:cobble"
)
minetest
.
register_alias
(
"mapgen_mossycobble"
,
"default:mossycobble"
)
minetest
.
register_alias
(
"mapgen_dirt_with_grass"
,
"default:dirt_with_grass"
)
minetest
.
register_alias
(
"mapgen_junglegrass"
,
"default:junglegrass"
)
minetest
.
register_alias
(
"mapgen_stone_with_coal"
,
"default:stone_with_coal"
)
minetest
.
register_alias
(
"mapgen_stone_with_iron"
,
"default:stone_with_iron"
)
minetest
.
register_alias
(
"mapgen_mese"
,
"default:mese"
)
--
-- Some common functions
--
...
...
This diff is collapsed.
Click to expand it.
src/mapgen.cpp
+
33
−
33
View file @
49c2ca02
...
...
@@ -70,8 +70,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d,
s16
y_nodes_min
=
vmanip
.
m_area
.
MinEdge
.
Y
;
u32
i
=
vmanip
.
m_area
.
index
(
v3s16
(
p2d
.
X
,
y_nodes_max
,
p2d
.
Y
));
s16
y
;
content_t
c_tree
=
LEGN
(
ndef
,
"CONTENT_TREE
"
);
content_t
c_leaves
=
LEGN
(
ndef
,
"CONTENT_LEAVES
"
);
content_t
c_tree
=
ndef
->
getId
(
"mapgen_tree
"
);
content_t
c_leaves
=
ndef
->
getId
(
"mapgen_leaves
"
);
for
(
y
=
y_nodes_max
;
y
>=
y_nodes_min
;
y
--
)
{
MapNode
&
n
=
vmanip
.
m_data
[
i
];
...
...
@@ -97,7 +97,7 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d,
s16
y_nodes_min
=
vmanip
.
m_area
.
MinEdge
.
Y
;
u32
i
=
vmanip
.
m_area
.
index
(
v3s16
(
p2d
.
X
,
y_nodes_max
,
p2d
.
Y
));
s16
y
;
content_t
c_stone
=
LEGN
(
ndef
,
"CONTENT_STONE
"
);
content_t
c_stone
=
ndef
->
getId
(
"mapgen_stone
"
);
for
(
y
=
y_nodes_max
;
y
>=
y_nodes_min
;
y
--
)
{
MapNode
&
n
=
vmanip
.
m_data
[
i
];
...
...
@@ -116,9 +116,9 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d,
void
make_tree
(
ManualMapVoxelManipulator
&
vmanip
,
v3s16
p0
,
bool
is_apple_tree
,
INodeDefManager
*
ndef
)
{
MapNode
treenode
(
LEGN
(
ndef
,
"CONTENT_TREE
"
));
MapNode
leavesnode
(
LEGN
(
ndef
,
"CONTENT_LEAVES
"
));
MapNode
applenode
(
LEGN
(
ndef
,
"CONTENT_APPLE
"
));
MapNode
treenode
(
ndef
->
getId
(
"mapgen_tree
"
));
MapNode
leavesnode
(
ndef
->
getId
(
"mapgen_leaves
"
));
MapNode
applenode
(
ndef
->
getId
(
"mapgen_apple
"
));
s16
trunk_h
=
myrand_range
(
4
,
5
);
v3s16
p1
=
p0
;
...
...
@@ -196,8 +196,8 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
static
void
make_jungletree
(
VoxelManipulator
&
vmanip
,
v3s16
p0
,
INodeDefManager
*
ndef
)
{
MapNode
treenode
(
LEGN
(
ndef
,
"CONTENT_JUNGLETREE
"
));
MapNode
leavesnode
(
LEGN
(
ndef
,
"CONTENT_LEAVES
"
));
MapNode
treenode
(
ndef
->
getId
(
"mapgen_jungletree
"
));
MapNode
leavesnode
(
ndef
->
getId
(
"mapgen_leaves
"
));
for
(
s16
x
=-
1
;
x
<=
1
;
x
++
)
for
(
s16
z
=-
1
;
z
<=
1
;
z
++
)
...
...
@@ -283,7 +283,7 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
void
make_papyrus
(
VoxelManipulator
&
vmanip
,
v3s16
p0
,
INodeDefManager
*
ndef
)
{
MapNode
papyrusnode
(
LEGN
(
ndef
,
"CONTENT_PAPYRUS
"
));
MapNode
papyrusnode
(
ndef
->
getId
(
"mapgen_papyrus
"
));
s16
trunk_h
=
myrand_range
(
2
,
3
);
v3s16
p1
=
p0
;
...
...
@@ -298,7 +298,7 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
void
make_cactus
(
VoxelManipulator
&
vmanip
,
v3s16
p0
,
INodeDefManager
*
ndef
)
{
MapNode
cactusnode
(
LEGN
(
ndef
,
"CONTENT_CACTUS
"
));
MapNode
cactusnode
(
ndef
->
getId
(
"mapgen_cactus
"
));
s16
trunk_h
=
3
;
v3s16
p1
=
p0
;
...
...
@@ -333,7 +333,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32
vi
=
vmanip
.
m_area
.
index
(
p
);
if
(
vmanip
.
m_flags
[
vi
]
&
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
)
continue
;
vmanip
.
m_data
[
vi
]
=
MapNode
(
LEGN
(
ndef
,
"CONTENT_COBBLE
"
));
vmanip
.
m_data
[
vi
]
=
MapNode
(
ndef
->
getId
(
"mapgen_cobble
"
));
}
{
v3s16
p
=
roomplace
+
v3s16
(
roomsize
.
X
-
1
,
y
,
z
);
...
...
@@ -342,7 +342,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32
vi
=
vmanip
.
m_area
.
index
(
p
);
if
(
vmanip
.
m_flags
[
vi
]
&
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
)
continue
;
vmanip
.
m_data
[
vi
]
=
MapNode
(
LEGN
(
ndef
,
"CONTENT_COBBLE
"
));
vmanip
.
m_data
[
vi
]
=
MapNode
(
ndef
->
getId
(
"mapgen_cobble
"
));
}
}
...
...
@@ -357,7 +357,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32
vi
=
vmanip
.
m_area
.
index
(
p
);
if
(
vmanip
.
m_flags
[
vi
]
&
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
)
continue
;
vmanip
.
m_data
[
vi
]
=
MapNode
(
LEGN
(
ndef
,
"CONTENT_COBBLE
"
));
vmanip
.
m_data
[
vi
]
=
MapNode
(
ndef
->
getId
(
"mapgen_cobble
"
));
}
{
v3s16
p
=
roomplace
+
v3s16
(
x
,
y
,
roomsize
.
Z
-
1
);
...
...
@@ -366,7 +366,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32
vi
=
vmanip
.
m_area
.
index
(
p
);
if
(
vmanip
.
m_flags
[
vi
]
&
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
)
continue
;
vmanip
.
m_data
[
vi
]
=
MapNode
(
LEGN
(
ndef
,
"CONTENT_COBBLE
"
));
vmanip
.
m_data
[
vi
]
=
MapNode
(
ndef
->
getId
(
"mapgen_cobble
"
));
}
}
...
...
@@ -381,7 +381,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32
vi
=
vmanip
.
m_area
.
index
(
p
);
if
(
vmanip
.
m_flags
[
vi
]
&
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
)
continue
;
vmanip
.
m_data
[
vi
]
=
MapNode
(
LEGN
(
ndef
,
"CONTENT_COBBLE
"
));
vmanip
.
m_data
[
vi
]
=
MapNode
(
ndef
->
getId
(
"mapgen_cobble
"
));
}
{
v3s16
p
=
roomplace
+
v3s16
(
x
,
roomsize
.
Y
-
1
,
z
);
...
...
@@ -390,7 +390,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32
vi
=
vmanip
.
m_area
.
index
(
p
);
if
(
vmanip
.
m_flags
[
vi
]
&
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
)
continue
;
vmanip
.
m_data
[
vi
]
=
MapNode
(
LEGN
(
ndef
,
"CONTENT_COBBLE
"
));
vmanip
.
m_data
[
vi
]
=
MapNode
(
ndef
->
getId
(
"mapgen_cobble
"
));
}
}
...
...
@@ -438,7 +438,7 @@ static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir,
{
make_hole1
(
vmanip
,
doorplace
,
ndef
);
// Place torch (for testing)
//vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(
LEGN(ndef, "CONTENT_TORCH
"));
//vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(
ndef->getId("mapgen_torch
"));
}
static
v3s16
rand_ortho_dir
(
PseudoRandom
&
random
)
...
...
@@ -525,7 +525,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
if
(
make_stairs
)
{
make_fill
(
vmanip
,
p
+
v3s16
(
-
1
,
-
1
,
-
1
),
v3s16
(
3
,
5
,
3
),
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
,
MapNode
(
LEGN
(
ndef
,
"CONTENT_COBBLE
"
)),
0
);
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
,
MapNode
(
ndef
->
getId
(
"mapgen_cobble
"
)),
0
);
make_fill
(
vmanip
,
p
,
v3s16
(
1
,
2
,
1
),
0
,
MapNode
(
CONTENT_AIR
),
VMANIP_FLAG_DUNGEON_INSIDE
);
make_fill
(
vmanip
,
p
-
dir
,
v3s16
(
1
,
2
,
1
),
0
,
MapNode
(
CONTENT_AIR
),
...
...
@@ -534,7 +534,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
else
{
make_fill
(
vmanip
,
p
+
v3s16
(
-
1
,
-
1
,
-
1
),
v3s16
(
3
,
4
,
3
),
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
,
MapNode
(
LEGN
(
ndef
,
"CONTENT_COBBLE
"
)),
0
);
VMANIP_FLAG_DUNGEON_UNTOUCHABLE
,
MapNode
(
ndef
->
getId
(
"mapgen_cobble
"
)),
0
);
make_hole1
(
vmanip
,
p
,
ndef
);
/*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
VMANIP_FLAG_DUNGEON_INSIDE);*/
...
...
@@ -613,9 +613,9 @@ class RoomWalker
continue
;
}
if
(
vmanip
.
getNodeNoExNoEmerge
(
p
).
getContent
()
==
LEGN
(
m_ndef
,
"CONTENT_COBBLE
"
)
==
m_ndef
->
getId
(
"mapgen_cobble
"
)
&&
vmanip
.
getNodeNoExNoEmerge
(
p1
).
getContent
()
==
LEGN
(
m_ndef
,
"CONTENT_COBBLE
"
))
==
m_ndef
->
getId
(
"mapgen_cobble
"
))
{
// Found wall, this is a good place!
result_place
=
p
;
...
...
@@ -629,25 +629,25 @@ class RoomWalker
*/
// Jump one up if the actual space is there
if
(
vmanip
.
getNodeNoExNoEmerge
(
p
+
v3s16
(
0
,
0
,
0
)).
getContent
()
==
LEGN
(
m_ndef
,
"CONTENT_COBBLE
"
)
==
m_ndef
->
getId
(
"mapgen_cobble
"
)
&&
vmanip
.
getNodeNoExNoEmerge
(
p
+
v3s16
(
0
,
1
,
0
)).
getContent
()
==
LEGN
(
m_ndef
,
"
CONTENT_AIR
"
)
==
CONTENT_AIR
&&
vmanip
.
getNodeNoExNoEmerge
(
p
+
v3s16
(
0
,
2
,
0
)).
getContent
()
==
LEGN
(
m_ndef
,
"
CONTENT_AIR
"
)
)
==
CONTENT_AIR
)
p
+=
v3s16
(
0
,
1
,
0
);
// Jump one down if the actual space is there
if
(
vmanip
.
getNodeNoExNoEmerge
(
p
+
v3s16
(
0
,
1
,
0
)).
getContent
()
==
LEGN
(
m_ndef
,
"CONTENT_COBBLE
"
)
==
m_ndef
->
getId
(
"mapgen_cobble
"
)
&&
vmanip
.
getNodeNoExNoEmerge
(
p
+
v3s16
(
0
,
0
,
0
)).
getContent
()
==
LEGN
(
m_ndef
,
"
CONTENT_AIR
"
)
==
CONTENT_AIR
&&
vmanip
.
getNodeNoExNoEmerge
(
p
+
v3s16
(
0
,
-
1
,
0
)).
getContent
()
==
LEGN
(
m_ndef
,
"
CONTENT_AIR
"
)
)
==
CONTENT_AIR
)
p
+=
v3s16
(
0
,
-
1
,
0
);
// Check if walking is now possible
if
(
vmanip
.
getNodeNoExNoEmerge
(
p
).
getContent
()
!=
LEGN
(
m_ndef
,
"
CONTENT_AIR
"
)
!=
CONTENT_AIR
||
vmanip
.
getNodeNoExNoEmerge
(
p
+
v3s16
(
0
,
1
,
0
)).
getContent
()
!=
LEGN
(
m_ndef
,
"
CONTENT_AIR
"
)
)
!=
CONTENT_AIR
)
{
// Cannot continue walking here
randomizeDir
();
...
...
@@ -799,7 +799,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random,
v3s16
room_center
=
roomplace
+
v3s16
(
roomsize
.
X
/
2
,
1
,
roomsize
.
Z
/
2
);
// Place torch at room center (for testing)
//vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(
LEGN(ndef, "CONTENT_TORCH
"));
//vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(
ndef->getId("mapgen_torch
"));
// Quit if last room
if
(
i
==
room_count
-
1
)
...
...
@@ -888,12 +888,12 @@ static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random,
16
+
random
.
range
(
0
,
15
),
16
+
random
.
range
(
0
,
15
),
16
+
random
.
range
(
0
,
15
));
vmanip
.
m_data
[
vmanip
.
m_area
.
index
(
p
)]
=
MapNode
(
LEGN
(
ndef
,
"CONTENT_NC
"
),
facedir_i
);
vmanip
.
m_data
[
vmanip
.
m_area
.
index
(
p
)]
=
MapNode
(
ndef
->
getId
(
"mapgen_nyancat
"
),
facedir_i
);
u32
length
=
random
.
range
(
3
,
15
);
for
(
u32
j
=
0
;
j
<
length
;
j
++
)
{
p
-=
dir
;
vmanip
.
m_data
[
vmanip
.
m_area
.
index
(
p
)]
=
MapNode
(
LEGN
(
ndef
,
"CONTENT_NC_RB
"
));
vmanip
.
m_data
[
vmanip
.
m_area
.
index
(
p
)]
=
MapNode
(
ndef
->
getId
(
"mapgen_nyancat_rainbow
"
));
}
}
...
...
@@ -1342,7 +1342,7 @@ void make_block(BlockMakeData *data)
// Creates variables c_name=id and n_name=node
#define CONTENT_VARIABLE(ndef, name)\
content_t c_##name = ndef->getId(#name);\
content_t c_##name = ndef->getId(
"mapgen_"
#name);\
MapNode n_##name(c_##name);
CONTENT_VARIABLE
(
ndef
,
stone
);
...
...
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