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Commit 500f6914 authored by Zeno-'s avatar Zeno-
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Fix regression (increase/decrease viewing range with +/- keys)

parent 2f134ce2
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...@@ -109,8 +109,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, ...@@ -109,8 +109,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
*/ */
m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount"); m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount"); m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
m_cache_viewing_range_min = g_settings->getFloat("viewing_range_nodes_min");
m_cache_viewing_range_max = g_settings->getFloat("viewing_range_nodes_max");
m_cache_wanted_fps = g_settings->getFloat("wanted_fps"); m_cache_wanted_fps = g_settings->getFloat("wanted_fps");
m_cache_fov = g_settings->getFloat("fov"); m_cache_fov = g_settings->getFloat("fov");
m_cache_view_bobbing = g_settings->getBool("view_bobbing"); m_cache_view_bobbing = g_settings->getBool("view_bobbing");
...@@ -539,10 +537,10 @@ void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in) ...@@ -539,10 +537,10 @@ void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in)
<<std::endl;*/ <<std::endl;*/
// Get current viewing range and FPS settings // Get current viewing range and FPS settings
f32 viewing_range_min = m_cache_viewing_range_min; f32 viewing_range_min = g_settings->getFloat("viewing_range_nodes_min");
viewing_range_min = MYMAX(15.0, viewing_range_min); viewing_range_min = MYMAX(15.0, viewing_range_min);
f32 viewing_range_max = m_cache_viewing_range_max; f32 viewing_range_max = g_settings->getFloat("viewing_range_nodes_max");
viewing_range_max = MYMAX(viewing_range_min, viewing_range_max); viewing_range_max = MYMAX(viewing_range_min, viewing_range_max);
// Immediately apply hard limits // Immediately apply hard limits
......
...@@ -212,8 +212,6 @@ class Camera ...@@ -212,8 +212,6 @@ class Camera
f32 m_cache_fall_bobbing_amount; f32 m_cache_fall_bobbing_amount;
f32 m_cache_view_bobbing_amount; f32 m_cache_view_bobbing_amount;
f32 m_cache_viewing_range_min;
f32 m_cache_viewing_range_max;
f32 m_cache_wanted_fps; f32 m_cache_wanted_fps;
f32 m_cache_fov; f32 m_cache_fov;
bool m_cache_view_bobbing; bool m_cache_view_bobbing;
......
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